A Hat in Time Console Commands - Magic Game World

A Hat in Time Console Commands

A Hat in Time Console Commands

Enabling the Developer Console

If you haven’t already, enable the developer console by going into the Game Settings menu. Scroll down to the very bottom and check the empty box next to Developer Console.

 

Be sure to relaunch the game afterwards!

 

A Hat in Time Console Commands

 

Now that you’ve relaunched the game, it should be working now! Hit tab or the tilde ( ~ ) key (the key above TAB) and you should see a HUGE black box encompass more than half of the top part of your screen! Don’t freak out about it. This is the developer console!

 

 

Console Commands

enablecheats (necessary to use the commands)

 

Summon HatinTimeGameContent.Hat_Collectible_RouletteToken – Creates a rift token

 

fly – Similar to ghost, but the player is able to collide with geometry.

 

ghost – Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage

 

summon A list of summonable objects can be found here

 

walk – Disables fly/ghost Mode

 

changesize [number] – 1 is default, changes the size of Hat Kid

 

god – Toggles God Mode, making Hat Kid lose no health when attacked or damaged

 

slomo [number] – 1 is default, modifies the games speed

 

teleport – Teleports the player to the surface they are looking at

 

setspeed [number] – Modifies Hat Kids ground speed and water speed (only seems to work in water)

 

setgravity [number] – Changes the gravity

 

open [mapname] – Loads the inputted map (check C:\Program Files (x86)\A Hat in Time\HatinTimeGame\CookedPC\Maps) for maps.

 

setjumpz [number] – Changes your jump height

 

playersonly – Set the world to only update players, ignoring all other actors

 

killparticles – Deactivates particle systems and destroys all particles

 

FOV [number] – Changes FOV to given number (max 170, min 1, default 90)

 

suicide – Kills Hat Kid

 

showdebug – Toggles the overall display of properties of the player’s current ViewTarget

 

restartlevel – Restarts the level

 

invertmouse – Inverts the mouse vertically

 

invertturn – Inverts the mouse horizontally

 

jump – Makes Hat Kid jump (pretty obvious)

 

duck – Makes Hat Kid duck (pretty obvious)

 

unduck – Makes Hat Kid unduck

 

pause – Pauses the game

 

showmenu – Functions identically to pause

 

use – Makes Hat Kid interact, or attempt to interact.

 

freezeframe [number] – Forces the game to pause for the specified delay time (when tested escape immediately resumes the game)

 

stat fps – Toggles display of frames per second

 

showhud – Toggles the visibility of all HUD items.

 

togglehud – Toggles the visibility of all HUD items.

 

show particles – Toggles display of particle geometry

 

show rigidbody – Does something (I have no idea what this does)

 

show collision – Toggle display of collision primitives

 

show postprocess – Toggle display of post-process effects

 

show staticmeshes – Toggle display of static mesh geometry

 

show paths – Toggles display of paths or navigation meshes

 

show volumes – Toggles display of volumes

 

viewmode unlit – Renders scene with flat shading, i.e., no lighting

 

viewmode wireframe – Renders scene in a wireframe view

 

viewmode brushwireframe – Renders scene in a wireframe view showing brush edges

 

viewmode lightingonly – Renders scene using only the lighting information on the geometry

 

viewmode lightcomplexity – Renders scene using a special shader that displays the complexity of the lighting on (number of dynamic lights affecting) each surface using specific colors to denote the number of lights

 

viewmode texturedensity – Renders scene using a special shader that displays the density of texels for the diffuse channel on each surface using specific colors to indicate the density

 

viewmode shadercomplexity – Renders scene using a special shader that displays the complexity of the material being used by each surface using specific colors to denote ranges of shader instructions

 

viewmode litlightmapdensity – Renders scene fully lit using a special shader that displays the density of texels for the lightmap on each surface.

 

viewmode – Returns render mode to normal

 

toggleui – Toggles updating and display of the UI

 

exit – Closes the game (duh)

 

disconnect – Takes you back to the main menu

 

quit – Same as exit

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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