1 Star2 Stars3 Stars4 Stars5 Stars6 Stars7 Stars8 Stars9 Stars10 Stars (No Ratings Yet)
Loading...Loading...

BATTLETECH – Mechwarrior Skills and Abilities

22 April 2018, Sunday, 21:29:39

Mechwarrior Skills and Abilities

There are four skills you level up from rank 1-10. At rank 5 and rank 8 you receive a special ability, but you only have two rank 5 slots and one rank 8 slot so choose wisely.

 

 

 

Gunnery – all ranks: +2.5% base ranged weapon hit chance per point​

  • Rank 5: Multi-Target – Action: Fire weapons at up to three targets.
  • Rank 8: Breaching Shot – Passive: Attacks with a single weapon ignore Cover and Guarded on the target.

Piloting – all ranks: +2.5% base melee hit chance per point

  • Rank 4: +1 max Evasion, +1 Unsteady Threshold
  • Rank 5: Evasive Movement – Passive: The unit generates an extra Evasive charge from movement actions.
  • Rank 6: +20% sprint distance
  • Rank 7: +1 max Evasion for a total of +2
  • Rank 8: Ace Pilot – Passive: This unit can move after shooting if it has not moved yet.
  • Rank 9: +1 Unsteady Threshold for a total of +2
  • Rank 10: When performing a ‘Death from Above,’ this unit takes 25% less damage to its legs.

 

 

 

Guts

  • Rank 4: +1 Health
  • Rank 5: -1 Recoil Penalty, Bulwark – Passive: Gain Guarded when remaining stationary. (you can still shoot)
  • Rank 6: +15 Overheat Threshold (redesigned, used to be 5 for every guts skill point)
  • Rank 7: +1 more Health (+2 total)
  • Rank 8: -1 Recoil Penalty, for a total of -2, Juggernaut – Passive: Successful Melee attacks knock your target back one Initiative Phase
  • Rank 9: +15 Overheat Threshold, for a total of +30
  • Rank 10: +1 more Health (+3 total)

 

 

Tactics

  • Rank 4: -1 Indirect Fire Penalty
  • Rank 5: -45 Minimum Range, Sensor Lock – Action: Select a target within sensor range to reveal it until the end of the current round and remove two evasive charges.
  • Rank 6: “Called Shot Bonus”
  • Rank 7: -1 more Indirect Fire Penalty for a total of -2
  • Rank 8: -45 Minimum Range, for a total of -90, Master Tactician – Passive: Mechs piloted by this MechWarrior gain +1 Initiative, and remove one bar of Stability Damage when Reserving
  • Rank 9: “Called Shot Mastery”
  • Rank 10: Eliminates Indirect Fire Penalty

 

It's only fair to share...Share on Facebook0Share on Google+0Tweet about this on TwitterShare on Reddit0Pin on Pinterest0Print this page
                                                                               
1,606 views

Leave a Comment

*
*
Your Comment: *