Grimoire : Heralds of the Winged Exemplar - Beginner’s Guide to Skills - Magic Game World

Grimoire : Heralds of the Winged Exemplar – Beginner’s Guide to Skills

Grimoire : Heralds of the Winged Exemplar - Beginner’s Guide to Skills

In this guide, you will find skill definitions and which classes may have these skills.

 

 

Martial skills (12):

Archery The ability to draw and fire a bow with sufficient skill to strike a target.

(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Axe&Scimitar The skill of wielding large edged weapons in battle.

(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Backstabbing The ability to surprise an opponent from behind with a weapon.

(06:Assassin,Bard,Jester,Pirate,Ranger,Thief)

 

Bladesmanship The skill of fighting with a knife or short ranged weapon in melee.

(14:Assassin,Bard,Berserker,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Hammer&Mace Prowess with blunt weapons used to bludgeon or smash an opponent in combat.

(12:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thaumaturge,Thief,Warrior)

 

Lash&Chain The skill of wielding extension weapons like the whip, chain and lash in combat.

(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Metallurgy The ability to forge powerful weapons and to construct them from components.

(02:Metalsmith,Sage)

 

Shield The defensive art of blocking attacks and missiles with the shield in combat.

(11:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Slings&Bolas The art of wielding and using weapons that are flung or that fling projectiles.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Spear&Lance Skill at wielding extended weapons in combat.

(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Staff&Rod Skill at wielding the staff, rod and wand in battle.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Swordsmanship Prowess with long, narrow edged weapons in battle.

(10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

 

Martial skills sorted by rarity:

Metallurgy (02:Metalsmith,Sage)

 

Backstabbing (06:Assassin,Bard,Jester,Pirate,Ranger,Thief)

 

Archery (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Axe&Scimitar (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Lash&Chain (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Spear&Lance (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Swordsmanship (10:Assassin,Bard,Berserker,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Shield (11:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thief,Warrior)

 

Hammer&Mace (12:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Pirate,Ranger,Templar,Thaumaturge,Thief,Warrior)

 

Bladesmanship (14:Assassin,Bard,Berserker,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Slings&Bolas (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Staff&Rod (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

 

Physical skills (17):

Accuracy Assists in hitting a target when throwing, shooting or firing a projectile.

(02 Metalsmith,Ranger)

 

Berserking A deadly art involving a special method of attack with weapons in combat.

(01:Berserker)

 

Climbing The physical skill of climbing wals, ascending cliffs and dropping into pits.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Evasion The ability to make a safe strategic retreat without injury during combat.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Hand-to-Hand The adeptness with which one fights when unarmed in combat.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Inspection The art of divining the workings, weaknesses and design of mechanical devices.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Lethal Blow The knowledge of critical body areas and targets needed to strike a fatal blow.

(06:Assassin,Berserker,Jester,Metalsmith,Pirate,Ranger)

 

Lockpicking The art of picking locks on doors and chests.

(07:Assassin,Bard,Jester,Pirate,Ranger,Sage,Thief)

 

Music Proficiency in playing musical instruments and keeping harmony.

(03:Bard,Jester,Sage)

 

Ninjitsu The secret art of fighting with open hands to inflict maximum damage on a foe.

(02:Assassin,Jester)

 

Powerstrike A martial arts techinque involving concentrating force in a single hand blow.

(02:Assassin,Jester)

 

Robbery The larcenous art of relieving strangers of their valuables without discovery.

(05:Assassin,Bard,Jester,Pirate,Thief)

 

Scout The ability to scout hidden features while exploring unfamiliar areas.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Stealth The ability to hide oneself amidst shadows or behind terrain features.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Swimming The physical ability to ford deep water without drowning.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Throwing The skill of throwing objects so as to strike a target.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Trickery The art of using props and pranks to beguile or defeat opponents in combat.

(01:Jester)

 

 

Physical skills sorted by rarity:

Berserking (01:Berserker)

 

Trickery (01:Jester)

 

Accuracy (02 Metalsmith,Ranger)

 

Ninjitsu (02:Assassin,Jester)

 

Powerstrike (02:Assassin,Jester)

 

Music (03:Bard,Jester,Sage)

 

Robbery (05:Assassin,Bard,Jester,Pirate,Thief)

 

Lethal Blow (06:Assassin,Berserker,Jester,Metalsmith,Pirate,Ranger)

 

Lockpicking (07:Assassin,Bard,Jester,Pirate,Ranger,Sage,Thief)

 

Climbing (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Evasion (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Hand-to-Hand (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Inspection (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Scout (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Stealth (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Swimming (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Throwing (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

 

Mental skills (15):

Alchemistry The magical study of the four elements of fire, air, water and earth.

(06:Assassin,Berserker,Metalsmith,Ranger,Thaumaturge,Thief)

 

Ancient History Knowledge concerning the distant past of customs, peoples, locations and events.

(01:Sage)

 

Arcanum The study of the most powerful, dangerous and arcane magic secrets and spells.

(06:Bard,Cleric,Necromancer,Sage,Thaumaturge,Wizard)

 

Assaying The knack of identifying and classifying items according to their properties.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Barter The ability to bargain with merchants and get the fairest price in commerce.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Diplomacy The art of negotiation necessary to interact with intelligent creatures.

(05:Cleric,Metalsmith,Pirate,Sage,Templar)

 

Incantation The ability to recite spells written on scrolls and cast the successfully.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Invocation The ability to properly summon and target the magical powers of an item.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Litany The holy study of divine prayers that lead to power and favour with the gods.

(02:Cleric,Templar)

 

Mephistics The art of applying poison to weapons so as to increase their effectiveness.

(09:Assassin,Bard,Berserker,Jester,Pirate,Ranger,Sage,Thaumaturge,Thief)

 

Mythology The knowledge of legends and lore concerning strange creatures and beings.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Nature Lore The art of identifying and mixing ingredients in plants, powders and reagents.

(03:Ranger,Sage,Thaumaturge)

 

Necromancy Communication with the spirits of the dead and demons to acquire occult secrets.

(01:Necromancer)

 

Scribe Degree of literacy with written works and ability to accurately copy scrolls.

(15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Sorcery The magical art of memorizing and casting spells.

(06:Bard,Jester,Pirate,Sage,Warrior,Wizard)

 

 

Mental skills sorted by rarity:

Ancient History (01:Sage)

 

Necromancy (01:Necromancer)

 

Litany (02:Cleric,Templar)

 

Nature Lore (03:Ranger,Sage,Thaumaturge)

 

Diplomacy (05:Cleric,Metalsmith,Pirate,Sage,Templar)

 

Sorcery (06:Bard,Jester,Pirate,Sage,Warrior,Wizard)

 

Alchemistry (06:Assassin,Berserker,Metalsmith,Ranger,Thaumaturge,Thief)

 

Arcanum (06:Bard,Cleric,Necromancer,Sage,Thaumaturge,Wizard)

 

Mephistics (09:Assassin,Bard,Berserker,Jester,Pirate,Ranger,Sage,Thaumaturge,Thief)

 

Assaying (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Barter (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Incantation (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Invocation (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Mythology (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

Scribe (15:Assassin,Bard,Berserker,Cleric,Jester,Metalsmith,Necromancer,Pirate,Ranger,Sage,Templar,Thaumaturge,Thief,Warrior,Wizard)

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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