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How to Increase FPS in Friday the 13th: The Game

26 May 2017, Friday, 14:22:59

76ABA2CF-3E22-46CF-B52F-1317C2E4D1A0-248-00000064C8BEF957

How to Boost Your FPS

1-) Open up your file explorer and search %localappdata%.

2-) Once there, navigate to SummerCamp –> Saved –> Config –>WindowsNoEditor

3-) Here you’ll find several .ini files that you’ll need to edit.

4-) Open up Engine.ini file and paste the following info into it.

 

 

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content

[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=22.000000
SmoothedFrameRateRange=(LowerBound=(Type=”ERangeBoundTypes::Inclusive”,Value=22),UpperBound=(Type=”ERangeBoundTypes::Exclusive”,Value=92))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
MinLightMapDensity=0.0
IdealLightMapDensity=0.02
MaxLightMapDensity=0.05
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True

[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0

Scalability

[ScalabilitySettings]
PerfIndexValues_ResolutionQuality=”50 50 50 50″

[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=1

[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5

[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1

[PostProcessQuality@0]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0

[TextureQuality@0]
r.MaxAnisotropy=0

[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3

[FoliageQuality@0]
r.ParticleLightQuality=0

 
Save the file, then set it to read only by right-clicking and ticking Read Only. (Because the settings may be lost.)

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