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Mass Effect Andromeda Tech Skills Guide

18 March 2017, Saturday, 0:20:54

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Mass Effect Andromeda Tech Skills
Tech skills are helpful for taking down enemy shields and provide for other unique tactical opportunities.

 

OVERLOAD

Tap Button: Unleashes an electronic discharge upon a target. High damage to shields and synthetic enemies. Detonates combo primers.

Hold Button: Charges Overload, causing it to “chain” two additional targets.

Rank 1 – Overload
Rank 2 – Recharge Speed
Rank 3 – Damage
Rank 4 – Damage OR Recharge Speed
Rank 5 – Charged Overload OR Anti-Shield
Rank 6 – Maximum Charge OR EMP

 

INCINERATE

Fires a plasma projectile that does bonus damage to armor and inflicts ongoing burning damage to unshielded foes. Burning enemies are primed for combo detonations.

Rank 1 – Incinerate
Rank 2 – Recharge Speed
Rank 3 – Damage
Rank 4 – Radius OR Burning
Rank 5 – Impact OR Anti-Armor
Rank 6 – Detonator OR Double Incinerate

 

ASSAULT TURRET

Deploys an automated assault turret that counts as a tech construct.

Tap Button: Directs the turret to attack a particular target.

Hold Button: Detonates the turret, damaging nearby enemies.

Requirements – 9 skill points invested in Tech

Rank 1 – Assault Turret
Rank 2 – Durability
Rank 3 – Damage
Rank 4 – Durability OR Recharge Speed
Rank 5 – Damage OR Omni-Link
Rank 6 – Cryo Ammo OR Flamethrower

 

CRYO BEAM

Hold Button: Directs a continuous stream of super-cooled particles that freezes targets, priming them for combo detonations. Freezing disables unarmored enemies and weakens enemy armor, but has no effect on shielded foes.

Rank 1 – Cryo Beam
Rank 2 – Recharge Speed
Rank 3 – Damage
Rank 4 – Damage OR Recharge Speed
Rank 5 – Brittle Freeze OR Radius
Rank 6 – Snap Freeze OR Cryo Trap

 

ENERGY DRAIN

Restores Shields by sapping electromagnetic energy around a target. Causes bonus damage to shields and synthetic enemies, and detonates combo primers on all primed enemies.

Rank 1 – Energy Drain
Rank 2 – Recharge Speed
Rank 3 – Effectiveness
Rank 4 – Effectiveness OR Recharge Speed
Rank 5 – Extended Drain OR Auxiliary Drain
Rank 6 – Damage OR Team Drain

 

TACTICAL CLOAK

Employs light-bending technology to render the user invisible at the cost of shield and health regeneration. Guns, powers, and melee attacks used from cloak gain a damage bonus but break the cloaking effect.

Requirements – 9 skill points invested in Tech

Rank 1 – Tactical Cloak
Rank 2 – Recharge Speed
Rank 3 – Duration
Rank 4 – Recharge Speed OR Damage Bonus
Rank 5 – Duration OR Speed
Rank 6 – Escape Artist OR Combat Cloak

 

FLAMETHROWER

Hold Button: Unleashes a short-range jet of flame that causes bonus damage to armor and ongoing burn damage. Unshielded enemies held in the jet catch fire, priming them for combo detonations.

Rank 1 – Flamethrower
Rank 2 – Recharge Speed
Rank 3 – Damage
Rank 4 – Damage OR Recharge Speed
Rank 5 – Reach OR Lingering Burn
Rank 6 – Anti-Armor OR Blinding Heat

 

UNKNOWN

Investigate Remnant technology to unlock this skill

Rank 1 – N/A
Rank 2 – N/A
Rank 3 – N/A
Rank 4 – N/A
Rank 5 – N/A
Rank 6 – N/A

 

INVASION

Infects opponents with an invasive VI-controlled machine swarm that weakens defenses and spreads itself to nearby enemies.

Rank 1 – Invasion
Rank 2 – Recharge Speed
Rank 3 – Duration
Rank 4 – Recharge Speed OR Outbreak
Rank 5 – Epidemic OR Weaken
Rank 6 – Virulence OR Sabotage

 

TEAM SUPPORT

Improves defenses and support for the whole squad through kinetic barrier generator and hardsuit enhancements.

Requirements – 9 skill points invested in Tech

Rank 1 – Shields
Rank 2 – Shield Recovery
Rank 3 – Support
Rank 4 – Squad Offensive OR Support
Rank 5 – Team Recovery OR Tactical Revive
Rank 6 – Defense Grid OR Life Support

 

OFFENSIVE TECH

Increases tech power damage with each skill point invested in the Tech Skill Group.

Rank 1 – Damage
Rank 2 – Recharge Speed
Rank 3 – Detonators
Rank 4 – Anti-Armor OR Anti-Shield
Rank 5 – Detonators OR Anti-Synthetic
Rank 6 – Elemental Tech OR Technical Rounds

 

AUXILIARY SYSTEMS

Increases the effect duration with each skill point invested in the Tech Skill Group.

Rank 1 – Duration
Rank 2 – Force
Rank 3 – Constructs
Rank 4 – Weapon Mass Reduction OR Priming
Rank 5 – Enduring Tech OR Impact Dilation
Rank 6 – Shield Feedback OR Omni-Vents

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