Sword Art Online: Fatal Bullet - Lisbeth's Workshop - Magic Game World

Sword Art Online: Fatal Bullet – Lisbeth’s Workshop

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Lisbeth’s Weapon Modification Skill: (You can see the current one when you open her Shop)

 

  • Lv.5 Unlock Solitary Sands on Extreme.

 

  • Lv.6 Unlock Old South on Extreme.

 

  • Lv.7 Unlock Flugel on Extreme.

 

 

WEAPON ENHANCING:

-Weapons have ranks from 1 to 7. More Rank more Damage.

 

-You can raise it only 2 times, represented in the name as “+” or “++.” Ex: “AMR Tiamat++”.

 

-Rank 7 is the maximum. You can’t raise a weapon with base rank 7.

 

-You can choose from 3 recipes to upgrade. Choose according to your mats.

 

-You can buy mats from the Shady Materials Vendor.

 

-You can’t pass rank 4 on normal difficulty.

 

-You can’t enhance a weapon equipped. (On you or your ArfaSys)

 

-You can’t enhance a weapon equipped on a “Customization Save.” (On you or your ArfaSys)

 

-You can’t enhance a weapon saved as Favorite.

 

 

WEAPON TRANSFORMING:

-Weapons have memory slots (aka mods).

 

-You can upgrade or replace mods from a weapon with another one. The one you choose first is the weapon to upgrade; the second one is the material.

 

-You lose the weapon you used as material.

 

-Rarity determines how many mods they have, from 0 (Common) to 8 (Legendary).

 

-Weapon Rank and Rarity determine Transformation Chips cost.

 

-You can’t replace locked slots. (Represented with a golden diamond).

 

-You can have half of the total slots unlocked. You need an Unlocking Chip to unlock a slot.

 

-You can’t repeat mods.

 

-You can buy both Chips from the Shady Materials Vendor.

 

-There is a mod cap based on Lis skill.

 

-Locked mods get upgraded automatically if the material has them.

 

-Unlocked mods no. You have to select them manually.

 

-You can use any weapon as material. Same as when enhancing, you can’t have it equipped.

 

-You can’t Transform Accessories nor use them as Material.

 

 

MODS

This is what you want in an all-purpose weapon:

 

-Critical Damage

 

-Physical/Optical/Explosive Attack

 

-Weak Spot Damage

 

-Weapon Attack

 

-Damage vs. Mechs

 

-Damage at Max HP

 

 

And two of the following:

 

-Ammo Acquired

 

-Ammo Capacity

 

-Auto-Reload Rate

 

-Bullet Circle Accuracy

 

-Bullet Circle Stabilization Speed

 

-Critical Rate

 

 

This is for specific purposes:

 

-Damage From Behind

 

-Damage Vs. Lifeforms

 

-Damage Vs. Humanoids

 

-Damage When Near Death

 

-Debuff Stacking

 

-Experience Points

 

 

This is useless:

 

-Medal Gauge Increase

 

-Trade Value

 

-Damage When Off-Guard

 

 

Shady location:

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  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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