TEKKEN 7 Paul Phoenix - Magic Game World

TEKKEN 7 Paul Phoenix

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Difficulty – Medium

 

Paul is the 50/50 powerhouse of the game. Paul is a character that wants to be in his opponent’s face constantly and enforcing hard-hitting mixups on them. Between his Demoman (a damaging knock-down low) and a variety of mids, he puts fear into the opponent. His most infamous mid would be Deathfist (qcf2), an explosive damaging lunge punch. Since his Demoman only knocks down point-blank, it is encouraged to take the opponent to the wall as soon as possible as Paul, as they cannot backdash away from the Demoman allowing him to loop his mixups. It’s hard to step Paul as his homing moves are extremely strong with a + on block high homing, a i12 high homing (fastest in the game) and a super damaging CH mid launcher. He has a backsway which can be accessed from his df1~b cancel and has its own moveset. Paul’s punishment is way above average with a strong standing and WS punishment as he has an i14 standing launcher and a very strong WS i13 punisher. However, Paul’s low pokes are pretty bad as they’re mostly – on hit, poor range, or lacking crush properties so it is encouraged to pick his moments wisely to force his Demoman/mid mixup to obtain damage.

 

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Pros

Damaging 50/50 game

Strong punishment

Powerful wall game

High damage output

Extremely good homing moves

Plethora of safe launchers

 

 

Cons

Poor low pokes

Takes risks to get big damage via lows

 

 

Recommended for players who like

Burst damage 50/50 characters

Rushdown characters

Strong punishment on block/whiff.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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