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Tyranny Edicts Guide

23 June 2017, Friday, 14:45:32

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Tyranny Edicts
There are a total of 6 Edicts in the game, 5 of which can be learned. I will list them here. You can cast Edicts at any point after casting the first Edict, and they will affect the chosen area in which they are cast. Very very useful when dealing with the final showdown between yourself and other archons in Act 3, especially on the higher difficulties.

Edict of Execution: The only Edict you cannot learn yourself, this is the edict cast over Vendrien’s Well at the start of the first act. You break it when you claim Vendrien’s Well.

Edict of Stone: This Edict can be learned by breaking the Edict of Stone in the Azure region by killing Cairn. When you cast this Edict yourself, certain effects occur in the area the Edict is affecting.

-Persistent +10 Control Stone skill for allies
-Bonus to Prone Defense for allies
-Increased Prone time for enemies
-Weakened Bane
-Weakened magic
-Increased party Dodge and Parry
-Decreased enemy attack
-Decreased enemy defense
-Added random chaotic elemental damage to all attacks

Edict of Storms: This Edict can be learned by breaking the Edict of Storms in the Blade Grave by ending the line of Regent. When you cast this Edict yourself, certain effects occur in the area the Edict is affecting.

-Increased ranged attack rolls for party
-Decreased ranged attack rolls for enemies
-Reduced visibility
-Reduced movement speed

Edict of Fire: This Edict can be learned by breaking the Edict of Fire in the Burning Library by removing the Silent Archive from the pedestal. When you cast this Edict yourself, certain effects occur in the area the Edict is affecting.

-Increased party magic skill
-Decreased fire damage to party
-Bane become stronger
-Party heals for a portion of any frost damage received
-Consumables are more potent
-Enemies have reduced Quickness, and are Fatigued
-Reduced Resolve for everyone
-Negative status effects last longer on enemies
-Added random burn damage to all attacks

Edict of Malediction: This Edict is never encountered in the game, and is easily missed. It can be researched at the Spire’s Library after casting your own Edict for the first time. When you cast this Edict yourself, certain effects occur in the area the Edict is affecting.

-Party gains a bonus to all skills, hit precision, and graze precision
-Enemies gain a penalty to all skills, hit precision, and graze precision

Edict of Nightfall: This Edict is never encountered in the game, and is only available on the Anarchy campaign. This Edict can be acquired from Bleden Mark with a favor of at least 4 at the start of Act 3. When you cast this Edict yourself, certain effects occur in the area the Edict is affecting. This Edict really shines for stealth-based parties.

-All enemies begin combat blinded
-Party gains a bonus to Subterfuge and damage
-All “at night” effects always trigger
-Enemies receive a penalty to ranged accuracy and have reduced visibility

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