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Wrestling Revolution 3D Match Ratings

20 July 2017, Thursday, 20:09:15

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Match Ratings

The key ingredients to a “good” match are as follows:
– The Popularity of the wrestlers involved determines how much the fans will care about their actions. It affects their overall enthusiasm for the match, as well as how much they will “pop” for key moments (such as a near fall). In some instances, it is Strength that determines how entertaining an attack is, etc. So generally a character with all the tools is more likely to make positive contributions.
– The purple vial indicates whether there is a Face-Heel “chemistry” between a good guy and a bad guy. Without this, the match may lack meaning (although especially popular or talented wrestlers can overcome it). Wrestlers who are friends in real life may also have automatic chemistry.
– The green scales indicate whether the match is evenly “balanced” or not. Fans will quickly lose interest if one person dominates and they are not convinced that anybody could win at any moment. It is important to keep an eye on the health meters and make sure there is some back-and-forth.
– The clock grows increasingly solid, indicating that the match may be running too long. The fans have a limited attention span depending on the scale of the match. It is not impossible to make gains after boredom has set it, but it’s certainly harder. Note that the last minute of a match ceases to be boring! Long-sighted bookers can use this for exciting time limit draws.
– The skull & crossbones indicates that the match is relying too much on extreme violence. Fans can become desensitized to this after a while and it will lose its impact. The damage is not permanent though, and faith can be restored if you lay off the weapons.
– A flame around the rating indicates that there is an established rivalry that the fans are getting a kick out of seeing. This enhances their enthusiasm for the match – as well as providing pre-match “hype” (a better starting score). You can use scripted promos to create rivalries if they do not happen naturally.
– Putting a championship on the line (or some other consequence) has a similar effect to a feud, in that it automatically increases enthusiasm for the match and makes it mean more. You can either interpret this as a way of making boring wrestlers entertaining or as a way of maximizing the potential of a deserving champion.

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