Assassin’s Creed Origins: Complete Weapon Attributes Guide

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Attributes:

Bleeding on Block: Blocking attacks have a 20% chance to inflict Bleeding on the attacker

 

Cursed: Bayek gains 200% damage output but his health is capped at 33%

 

Elevation Multiplier: Shots taken from 3 meters higher than the target deal double damage

 

Extra Arrow: Bayek can load two extra arrows

 

Health for Critical: While below 20% health, all attacks of critical damage

 

Health on Hit: Bayek recovers 1% of his health each time he hits an enemy

 

Health on Kill: Bayek recovers 15% of his health each time he kills an enemy

 

Health on Parry: After a successful parry, Bayek recovers 50% of the incoming damage

 

Instant Charging: Charged Heavy Attacks are instant

 

On Fire: Attacks have a chance to set enemies on fire

 

Poison on Block: Blocking attacks have a 20% chance to inflict Poison on the attacker

 

Poison on Hit: Attacks have a 20% chance to poison enemies

 

Ranged Hit Multiplier: Shots taken at more than 20 meters from the target deal double damage

 

Sleep on Block: Blocking attacks have a 10% chance to inflict Sleep on the attacker

 

Sleep on Hit: Attacks have a 10% chance to put enemies to sleep

 

The following attributes scale up based on whether they are Level I, Level II, Level III or Level IV. The numbers following the attribute are in that order, so that (10, 15, 20, 25) is the value for Level I, Level II, Level III and Level IV of that attribute, respectively.

 

Adrenaline on Hurt: Upon receiving damage, Bayek gains [X] Adrenaline Points. (10, 15, 20, 25)

 

Adrenaline on Kill: When Bayek kills an enemy, he gains [X] Adrenaline Points. (20, 30, 40, 50)

 

Adrenaline on Parry: When Bayek parries an attack, he gains [X] Adrenaline Points. (20, 30, 40, 50)

 

Adrenaline Regeneration: While holding this weapon, Bayek regenerates [X] Adrenaline Points per second. (1, 2, 3, 4)

 

Bleeding on Hit: Attacks have a [X]% chance to inflict Bleeding (10, 20, 30, 40)

 

Charging Speed: Bow Charge Duration is reduced by [X]%. (10, 20, 30, 40)

 

Combo Multiplier: With each consecutive hit, damage is multiplied by [X]% (110, 115, 120, 125)

 

Critical Hit Damage: Bayek’s Critical Hits inflict [X]% more damage: (180, 220, 260, 300)

 

Critical Hit Rate: When Bayek attacks, you have [X]% chance to inflict Critical Damage (20, 30, 40, 50)

 

Damage Absorption Rate: Bayek has a [X]% chance to absorb 30% of the incoming damage (20, 30, 40, 50)

 

Damage Absorption Value: Bayek has a 10% chance to absorb [X]% of the incoming damage (50, 65, 80, 95)

 

Fire Resistance: Fire Damage is reduced by [X]% (20, 30, 40, 50)

 

Melee Resistance: Melee Damage is reduced by [X]% (20, 30, 40, 50)

 

Precision: Arrow Dispersion is reduced by [X]% (10, 20, 30, 40)

 

Ranged Resistance: Ranged Damage is reduced by [X]% (20, 30, 40, 50)

 

Rate of Fire: Bow’s Rate of Fire is increased by [X]% (20, 30, 40, 50)

 

Stealth Damage: While undetected, shots inflict [X]% more damage (115, 130, 145, 160)

 


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