BATTLETECH - Scouts - Magic Game World

BATTLETECH – Scouts

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Scouts are typically a classification of mech reserved only for lights, though a fast medium can take this role as well if needed.

 

Strengths:

-Very high movement range

 

-Smaller size, and thus harder to hit

 

-Spotting cababilities

 

 

Weaknesses:

-Lack armor

 

-Lack firepower

 

 

Strategies:

Scouts are typically used to get visual identification of targets, whether this be done with sensor lock or manually running in range. If a scout mech makes it into combat, it is inadvisable to use them in a combatative role, unless all other enemies have already moved.

 

 

A common strategy used with scouts is to move them infront of the lance, and to run just close enough to visually identify two or more mechs. From here the pilot should brace. The high evasion built up, combined with 50% damage reduction should keep the mech relatively safe from harm against modest sized forces, but some judgement is needed. Extra armor should thus be afforded to the scout in place of firepower, when applicable.

 

 

The greatest strength of scouts is that they can drastically increase the firing range of long range support units, as firing ranges often extend past individual sight ranges. This is especially true for LRM’s, and lower end autocannons like the AC-2 and AC-5. So while scouts may not deal much or any damage on their own, they can allow glass cannons such as Jaegermechs and Trebuchets to safely attack targets without fear of retribution.

 

 

Common Scout/psuedo scout Mechs:

Locusts – Extreme mobility allows the locust to see what it means to. It’s advised to scrap most weapons to uparmor it however.

 

 

Spiders – Can pratically jump further than most mechs can run in the game. Spiders are probably the best scouts in the current game, as they can easily bound off to safety in nearly any situation.

 

 

Jenners – While typically not considered a scout, Jenners can function as such when needed.

 

 

Griffins – Lacks the speed of a light, but still maintains a surprising amount of agility. In addition, these mechs have an entire shield torso which they can use to absord damage from the enemy while spotting. If you don’t have a light, a Griffin can make a great backup scout.

 

 

Cicada – Arguably a poor mech, the Cicada is essentially a fatter Locust. It has more internal structure going for it, but thats about it. Use it in a similar fashion to its lighter cousin.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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