How to avoid taking damage
If you’ve played any Souls-likes in the past, you’ll be familiar with two moves in Blasphemous important for avoiding damage: the dodge and parry. There are a few important differences in how they work, however.
Rather than a dodge roll, Blasphemous has more of a dodge slide. This actually lets you travel a lot of distance horizontally, which is both a blessing and a curse – good for getting out of the way of enemies, but all too easy to slide into another source of damage. Also, while it gives you the standard few frames of invincibility against most physical attacks, it does nothing to avoid magical damage, of which there is quite a lot in the game. Your only option there is to physically move out of the way.
The parry is another method of avoiding physical damage and getting the advantage. You have to time the parry just as an enemy starts to strike – the moment at which they hit you will be too late. You can then launch a powerful counter-attack, and a well-timed parry and counter can sometimes stun your opponent, leaving them open to a finisher.