The Crafting Wheel
One of the unique aspects of The Darwin Project is the crafting wheel due to the facts that it’s fully customizable with two exceptions being the armour and campfire apart from those two craftables everything is customizable.
All arrows can be crafted at them a cost of 1 wood
Arrow – these are normal non-special arrows the do 150 body-damage and 200 on a headshot a notable is that you get 5 of these arrow at the start of the game.
Hunter Arrow – these arrows do the same amount of damage as the normal arrow but when you hit an enemy player you’ll be able to track their position for 10 seconds.
Fire Arrow – these arrows do quite some more damage then the others having a base damage of 200 and a headshot damage of 250 but notable is that the arrows are 50% slower than the other and have a maximum range of 40 meters.
Berserk Arrow – these arrows do the same damage as the normal ones but grant you unlimited stamina for 10 seconds when you hit an enemy player.
Traps & Tools
Bear Trap – ordinary bear traps than stun will stun enemies for 6 seconds and deal 150 damage to them at the cost of 1 wood.
Smoke Bomb – a bomb that releases smoke in a 30-meter radius for 12 seconds and also hides your footprints and cancels any tracking effects on you at the cost of 1 wood and 1 leather.
Cage Trap – a cage that falls on an enemy player if he walks underneath it notable is that the cage can be destroyed by axe hits and arrows and if not destroyed within 20 seconds will fall apart at the cost of 1 wood.
Tripwire – whoever walks into your tripwire will be revealed to all alive inmates for 30 seconds at the cost of 1 wood and 1 leather.
Rigged Chest – a fake chest that reveals the position of your any to you for 30 seconds and deals an additional 150 damage at the opening and can be crafted for 1 leather.
Snowball – the snowball can be crafted at no cost anywhere in the map and is used to put out fires and reduces the cold meter of an enemy player for 20% on a successful hit.
All perks can be crafted for 1 electronic.
Radar – reveal nearby players, traps and clues for 15 seconds in a 150-meter radius and notable is that this perk has a high cooldown of 60 seconds.
Detector – reveal all resources, loot chests and robotic dealers within a 150-meter radius around you for 15 seconds with a cooldown of 30 seconds.
Camo – become almost invisible to enemy players for 15 seconds notable is that this perk has a long cooldown of 60 seconds.
Energy Shield – a shield that will grant you 10 seconds of bliss wherein you cannot take any damage notable is that this perk has a long cooldown of 60 seconds.
Power Leap – jump 30 meters away from a fight for example with a cooldown of 45 seconds.
Arena – create a barrier with a 17.5-meter radius around you that can’t be entered or left for 30 seconds notable is that this perk has an extremely long cooldown of 75 seconds.
Turret – a turret that fires 3 rapid shots every 3 seconds dealing 25 damage each at enemy player and robotic dealers around, but the turret is considered very weak because it can be destroyed with one arrow or axe hit and notable is that this perk also has a long cooldown of 60 seconds.
Teleport – teleport away within a maximum range of 100 meters notable is that this perk has a long cooldown of 60 seconds.
All the weapons can be levelled up 5 times.
Axe Sharpener – increase the damage dealt by your axe by 25% every upgrade at the cost of 2 wood and 3 leather.
Lumberjack – increase the crafting and farming speed by 10% every upgrade at the cost of 2 wood and 1 leather.
Scavenger Axe – gain a 25% health bonus while looting a dead player or robotic deer at the cost of 1 wood and 1 leather.