Combat Tips for Beginners
-Before every hunt, you get a screen which shows the damage types your opponent is vulnerable for and which damage type he inflicts. By tailoring your equipped weapon and armor to those damage types you increase the chance of a successful hunt considerably. You can do that in the loadout screen just before you enter the hunt.
-When fighting a Behemoth there is no need to rush. Once you start pounding on it, your instincts might tell you to deal as much damage as possible in the shortest amount of time. Instead, you should always be ready to dodge an attack from a behemoth. The great thing about dodging is that it puts you into an invulnerable state while you are dodge rolling. This means that even though your dodge is poor and the behemoth actually hits your character box, it still won’t damage you as your dodge action prevents it. Just remember that this invulnerability is only active as your character is doing the dodging motions.
-In the upper right corner, there is a danger meter while you are fighting a behemoth. This meter goes slowly up during combat, in relation to the damage players take and if they go down. Going down means that you “died”, and are in a state where you cannot do anything until you either revive yourself or a player does it for you. Should you go down in a fight you should first see if your fellow players won’t attempt to revive you. And vice versa, quickly move to a player with a red cross over them and revive them. However, if the danger meter has hit 100% players can no longer revive other players and you need to use your self-revive to get back up. The only way to lower the meter is to either drive the behemoth away or outright kill it. Of course, the best way to never go down is to dodge attacks. If you never get hit you will never go down.
-Take note of the color of the damage you do to a behemoth. The best damage type to deal is the yellow colored one as that is damage to a behemoths limb which you can cut off if the damage to that limb gets high enough. The second type is red which is extra damage you do to a wounded area on a behemoth. The blue damage is staggering damage, which can knock-out a behemoth when it gets high enough. The least useful damage is the white one as that is just “neutral” damage.