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Divinity: Original Sin 2 – Looting & Weapons and Armour

27 September 2017, Wednesday, 0:18:40


Looting & Weapons and Armour

Combat plays an important part of the game. Its a great way to test your skills against the NPC (or other players) in a turn based fiesta. Before you start launching your arrows and casting your spells, you need to understand how damage, weapons, and armour function.


There are 3 types of damage. Physical Damage, Magical Damage and Piercing Damage.


Physical Damage is resisted by Physical Armor. Magical Damage is resisted by Magical Armor. Piercing ignores armor and directly affects Vitality.


Typically, physical weapons like a sword and a bow will deal physical damage. Magical skills like Searing Daggers and Hail of Frost will deal magical damage. This is not always the case. Make sure you read the tooltips. If it has an elemental damage type, it will do magical damage. If it has physical damage in the tooltip, it will do physical damage.


There are 3 types of armor in the game. There’s Strength Armor, Finesse Armor, and Intelligence Armor. Strength armor comes frontloaded with Physical Armor and a small amount of magical armor. They are made to absorb as much physical pain as possible but are vulnerable to magic with low magical armor. Intelligence Armor is the exact opposite, frontloaded magic armor, low physical armor. Finesse armor strikes a happy medium between the two. To use those armor types you need to meet the attribute requirements. At the begining anyone can use them with an attribute restriction of 10 however as you progress you’ll notice that armor types have more demanding attributes to use.


A few exceptions to the rule are shields, belts, and jewelry. Shields need a high constitution to use and will offer massive defense bonuses of both types. Belts will always offer physical defense while jewelry will always offer magical defense.


There’s 5 different quality of items. From weakest to strongest, there’s Common (white), Uncommon (green), Rare, (blue), Epic (purple), Legendary (deeper purple color). The better the quality, the more expensive it is to buy the item (and sell).


A few ways to find new gear is to look for them in random loot sources and containers on the map, killing enemies (or non-hostile NPCs) for gear and gold, quest rewards, and trading for it with merchants. The most common method is dealing with merchants. They’ll refresh their inventory every time you level or every hour. So if you jsut leveled up, go visit your merchants to see if you get any upgraded stuff if you have the coin.


Your armor does play an important role in the game. There’s many status effects that are resisted by the fact that you have armor after the attack is resolved. Having little to no armor means you’ll be getting hit by varying nasty statuses that can spell the end for your character. Weapons for physical damage characters are also equally important since their skills revolve around the amount of damage they deal with a basic attack. Weapons for spellcasters play less of an important role since their spells’ damage are based on their character level and the amount of ability points invested in the skill.


On top of Physical and Magical armor is elemental resistances. There’s 5 elements in the game: Fire, Water, Earth, Air, Poison. The more resistance you have, the less damage you take. 100% resistance means you take no damage from that element. Anything above 100% means you are healed by that element. Undead characters, for example, have 200% poison resistance.

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