Divinity: Original Sin 2 – Starting Bonuses
Starting Bonuses
Racial Skills
(The player character will have two. One of them is determined by race. Dome Of Protection is not available in Game Master mode.)
All Races: Dome Of Protection
Living Dwarves: Petrifying Touch
Living Elves: Flesh Sacrifice
Living Humans: Encourage
Living Lizards: Dragon’s Blaze
All Undead: Play Dead
Racial Talents
(The player character will have two. Both of them are determined by race. Racial talents of other races cannot be chosen when leveling up.)
All Dwarves: Sturdy
Living Dwarves: Dwarvern Guile
All Elves: Corpse Eater
Living Elves: Ancestral Knowledge
All Humans: Ingenious
Living Humans: Thrifty
All Lizards: Sophisticated
Living Lizards: Spellsong
All Undead: Undead
Starting Skills
(The player character can have up to three. The player character must qualify for them by having at least one point in the appropriate combat ability.)
Warfare: Crippling Blow, Battle Stomp, Battering Ram, Bouncing Shield
Huntsman: Elemental Arrowheads, First Aid, Pin Down, Ricochet
Scoundrel: Adrenaline, Throwing Knife, Backlash, Chloroform
Pyrokinetic: Searing Daggers, Peace Of Mind, Haste, Ignition
Hydrosophist: Hail Strike, Armour Of Frost, Rain, Restoration
Aerotheurge: Shocking Touch, Electric Discharge, Favourable Wind, Blinding Radiance
Geomancer: Fossil Strike, Fortify, Contamination, Poison Dart
Necromancer: Raise Bloated Corpse, Mosquito Swarm, Blood Sucker, Decaying Touch
Summoning: Conjure Incarnate, Dimensional Bolt, Elemental Totem, Farsight Infusion
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