Divinity: Original Sin 2 - Starting Bonuses - Magic Game World

Divinity: Original Sin 2 – Starting Bonuses

Divinity: Original Sin 2 - Starting Bonuses

Racial Skills

(The player character will have two. One of them is determined by race. Dome Of Protection is not available in Game Master mode.)

 

All Races: Dome Of Protection

 

Living Dwarves: Petrifying Touch

 

Living Elves: Flesh Sacrifice

 

Living Humans: Encourage

 

Living Lizards: Dragon’s Blaze

 

All Undead: Play Dead

 

 

Racial Talents

(The player character will have two. Both of them are determined by race. Racial talents of other races cannot be chosen when leveling up.)

 

All Dwarves: Sturdy

 

Living Dwarves: Dwarven Guile

 

All Elves: Corpse Eater

 

Living Elves: Ancestral Knowledge

 

All Humans: Ingenious

 

Living Humans: Thrifty

 

All Lizards: Sophisticated

 

Living Lizards: Spellsong

 

All Undead: Undead

 

 

Starting Skills

(The player character can have up to three. The player character must qualify for them by having at least one point in the appropriate combat ability.)

 

Warfare: Crippling Blow, Battle Stomp, Battering Ram, Bouncing Shield

 

Huntsman: Elemental Arrowheads, First Aid, Pin Down, Ricochet

 

Scoundrel: Adrenaline, Throwing Knife, Backlash, Chloroform

 

Pyrokinetic: Searing Daggers, Peace Of Mind, Haste, Ignition

 

Hydrosophist: Hail Strike, Armour Of Frost, Rain, Restoration

 

Aerotheurge: Shocking Touch, Electric Discharge, Favourable Wind, Blinding Radiance

 

Geomancer: Fossil Strike, Fortify, Contamination, Poison Dart

 

Necromancer: Raise Bloated Corpse, Mosquito Swarm, Blood Sucker, Decaying Touch

 

Summoning: Conjure Incarnate, Dimensional Bolt, Elemental Totem, Farsight Infusion

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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