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ELEX – Skills And Requirements

21 October 2017, Saturday, 16:36:34

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Skills And Requirements

Survival

Cost (elexit):
Name: Radiation Resistance (2)
Effect: Decreases radiation damage
Requirement: 1) 30 Con
Cost (elexit): 1) 500 (Born, Hakon)

Name: Fire Resistance (2)
Effect: Decreases fire damage
Requirement: 1) 30 Con
Cost (elexit): 1) 500 (Born, Hakon)

Name: Frost Resistance (2)
Effect: Decreases cold damage
Requirement: 1) 30 Con
Cost (elexit): 1) 500 (Born, Hakon)

Name: Poison Resistance (2)
Effect: Decreases poison damage
Requirement: 1) 30 Con
Cost (elexit): 1) 500 (Born, Hakon)

Name: Armor (3)
Effect: Increases protection from armor
Requirement: 1) 25 Con 15 Str
Cost (elexit): 1) 500 (Born, Hakon)

Name: Animal trophies (3)
Effect: Take trophies from animals
Requirement: 1) 15 Int 15 Dex
2) 35 Int 30 Dex
Cost: 1) 250 (Born, Hakon)
2) 500 (Born, Hakon)

Name: Good Eater (1)
Effect: Increases health from food
Requirement: 30 Con
Cost: 500 (Born, Hakon)

Name: Adventurer (1)
Effect: Reveals teleporters
Requirement: 40 Int
Cost: 500 (Born, Hakon)

Name: Sixth Sense (1)
Effect: Reveals enemies on radar
Requirement: 60 cun 40 int
Cost: 500 (Born, Hakon)

Name: Extra hit points (1)
Effect: Grants extra HP per level
Requirement: 30 con
Cost: 500 (Born, Hakon)

Name: Stamina (2)
Effect: Increases stamina permanently
Requirement: 1) 30 con
Cost: 1) 500 (Born, Hakon)

 

 

Personality

Name: Attribute points (3)
Effect: Immediate give 10 attribute points
Requirement: 25 cun 15 int
Cost (elexit): 500 (Sind)

Name: Experienced hunter (1)
Effect: Gain more experience from kills
Requirement: 50 int 30 cun
Cost (elexit): 500 (Sind)

Name: Bookworm (1)
Effect: Gain more exp from reading
Requirement: 50 int 30 cun

500 (Sind)
Name: Practioner
Effect: Gain more exp from missions
Requirement: 50 int 30 cun
Cost (elexit): 500 (Sind)

Name: Haggler (2)
Effect: Trader discount
Requirement: 1) 30 cun 20 int
Cost (elexit): 500 (Sind)

Name: Combat Skills (1)
Effect: Increase combat dialogue option
Requirement: 40 str 40 int
Cost (elexit): 500 (Sind)

Name: Survival Skills (1)
Effect: Increase combat dialogue option
Requirement: 40 con 40 int
Cost (elexit): 500 (Sind)

Name: Crafting Skills (1)
Effect: Increase crafting dialogue option
Requirement: 40 dex 40 int
Cost (elexit): 500 (Sind)

Name: Personality Skills (1)
Effect: Increase charisma dialogue option
Requirement: 40 cun 40 int

500 (Sind)
Name: Group (2)
Effect: Increases group combat
Requirement: 1) 30 int 20 cun
Cost (elexit): 500 (Sind)

Name: Advocate (1)
Effect: Decrease cost for crimes
Requirement: 40 cun 20 int
Cost (elexit): 500 (Sind)

Name: Friend of beasts (1)
Effect: Stops weak animals from attacking
Requirement: 50 cun
Cost (elexit): 500 (Sind)

Name: Attribute
Effect: +1 attribute point per level
Requirement: 50 int
Cost (elexit): 500 (Sind)

Name: Emotional (1)
Effect: 0 < cold < 20 = bonus magic/psi
Requirement: 50 cun
Cost (elexit): 500 (Sind)

Name: Balanced (1)
Effect: 20 < cold < 60 = bonus melee
Requirement: 40 int 40 cun
Cost (elexit): 500 (Sind)

Name: Synthetic (1)
Effect: Cold > 60 = bonus range
Requirement: 50 int
Cost (elexit): 500 (Sind)

 

 

Crafting

Name: Lock picking (3)
Effect: Allows you to picks locks
Requirements: 1) Automatic
2) 15 dex 15 int
3) 35 dex 30 int
Cost (elexit): 1) Free
2) 250 (Alrik)
3) 500 (Alrik)

Name: Lock smith
Lockpicks don’t break
Requirements: 75 dex 50 int
Cost (elexit): 500 (Alrik)

Name: Pickpocket (3)
Pick pockets
Requirements: 1) 25 dex 15 cun
Cost (elexit): 1) 250 (Alrik)

Name: You only steal twice (1)
Steal an additional item
Requirements: 50 cun 30 dex
Cost (elexit): 500 (Alrik)

Name: Modify weapons (1)
Can modify weapons
Requirements: 25 dex 15 int
Cost (elexit): 500 (Alrik)

Name: goldsmith (1)
Create rings and amulets
Requirements: 30 int 20 dex
Cost (elexit): 500 (Alrik)

Name: Gemstone socket (1)
Add a gemstone to equipment
Requirements: 25 int 15 dex
Cost (elexit): 250 (Alrik)

Name: Chemistry (1)
Make potions
Requirements: 25 int 15 dex
Cost (elexit): 250 (Alrik)

Name: Hack (3)
Can hack
Requirements: 1) 15 int 15 cun
Cost (elexit): 1) 250 (Alrik)

Name: Professional hacker (2)
Extra attempt at hack
Requirements: 1) 30 int 20 cun
Cost (elexit): 2) 500 (Alrik)

Name: Hold your horses (1)
More time to hack
Requirements: 50 int 30 cun
Cost (elexit): 500 (Alrik)

Name: Mining (1)
Get more from mining
Requirements: 30 str 20 con
Cost (elexit): 500 (Alrik)

 

 

Combat

Name: Melee weapons (3)
Effect: Increased melee damage
Requirement: 1) 25 str 15 dex
Cost (elexit): 1)500 (Colgram)

Name: Ranged weapons (3)
Effect: Increased ranged damage
Requirement: 1) 25 dex 15 int
Cost (elexit): 1) 500 (Colgram)

Name: Heavy weapons (3)
Effect: Increased heavy damage
Requirement: 1) 30 con 20 dex
Cost (elexit): 1) 500 (Colgram)

Name: Attack strength (2)
Effect: Increases strike power with each elvel
Requirement: 1) 30 str 20 con
Cost (elexit): 1) 500 (Colgram)

Name: Parry strength (2)
Effect: Decreases knockback during parry
Requirement: 1) 30 con 20 str
Cost (elexit): 1) 500 (Colgram)

Name: Heavy punch (2)
Effect: Increases special damage
Requirement: 1) 30 cun 20 dex
Cost (elexit): 1) 500 (Colgram)

Name: Grenades (2)
Effect: Increases grenade damage
Requirement: 1) 20 str 10 dex
Cost (elexit): 1) 500 (Colgram)

Name: Jet pack attack (1)
Effect: Unlocks jet pack melee attack
Requirement: 50 dex 30 int
Cost (elexit): 1) 500 (Colgram)

Name: Mutant killer (1)
Effect: Increased damage against mutants
Requirement: 40 cun 20 dex
Cost (elexit): 1) 500 (Colgram)

Name: Machine killer (1)
Effect: Increased damage against machines
Requirement: 50 int 30 dex
Cost (elexit): 1) 500

 

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