Fire Pro Wrestling World - Offense and Defense Parameters Guide > MGW: Video Game Guides, Cheats, Tips and Tricks

Fire Pro Wrestling World – Offense and Defense Parameters Guide

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Offense and Defense Parameters 

Decide parameter value for abilities. There are two main categories: Offense and Defense. Each parameter can be set from 1 – 10. Use the directional buttons Up and Down to make selections and Left and Right to increase/decrease the value. Use the LB and RB buttons to switch between the Offense and Defense categories.

 

 

OFFENSE PARAMETER

  • Punch – Offense parameter for attacks using hands.

 

  • Kick – Offense parameter for attacks using legs.

 

  • Throw – Offense parameter for suplexes and throws.

 

  • Joint – Offense parameter for join attacks.

 

  • Stretch – Offense parameter for moves involving stretch.

 

  • Power – Offense parameter for power-based attacks.

 

  • Agility – Offense parameter for aerial moves and suplexes.

 

  • Arm – Offense parameter for the attack using arm power.

 

  • Technical – Offense parameter for technical moves.

 

  • Rough – Offense parameter for attacks using weapons, head butts, and chokes.

 

  • MMA Overall – Offense parameter for unique multi-style moves.

 

  • Entertain – Offense parameter for entertainment-based moves.

 

 

DEFENSE PARAMETER

  • Punch – Defense parameter against attacks using hands.

 

  • Kick – Defense parameter against attacks using legs.

 

  • Throw – Defense parameter against suplexes.

 

  • Joint – Defense parameter against joint attacks.

 

  • Stretch – Defense parameter against moves involving stretch.

 

  • Power – Defense parameter against aerial attack moves.

 

  • Body – Defense parameter against attacks using opponent’s body weight.

 

  • Lariat – Defense parameter against lariat attacks.

 

  • Technical – Defense parameter against technical moves.

 

  • Rough – Defense parameter against weapons, head butts, and chokes.

 

  • MMA Overall – Defense parameter against unique multi-style moves.

 

  • Entertain – Defense parameter against entertainment-based moves.

 

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