Frostpunk - Resources - Magic Game World

Frostpunk – Resources

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Wood:

Wood is your basic construction resource, this is used for most of your buildings and as a cost for funding research. The more you can gather, the faster you can outbuild the harshest of winters to hit you.

 

 

Food:

Food is your primary means of keeping that ever-dwindling resource you call population alive. During the night and morning, your hunters will be gathering food for the cooks to process during the day. Remember these two stages of planning ahead in later expansions. Get Hunter’s hut and a cookery but don’t feel the need to rush for that hunter’s hut when food starts to dwindle. Hunter’s gear will give you up to 20 raw food per hunt which translates to 40 rations with a cookery.

 

 

Coal:

First of all, do not consider coal to be finite but instead a increasingly more demanding resource as you grow. If you combine Coal Thumper with two Gathering Huts, your can optimally harvest infinite coal at it’s most efficient rate. Repeat the 2:1 ratio if you need additional coal.

 

 

Steel:

The heart and blood of every iron empire. Steel will be considered your advanced building and research material. As wood begins to get phased out in later tiers, Steel will be used to replace that so try to keep a nice steady income early on to cash in when the tiers start to demand higher and more difficult to acquire resources.

 

 

Steam Cores:

The unique resource that will deliver it’s weight in importance later on. Steam cores are a special resource acquired from expeditions you take outside your city.

 

As the game starts, you’ll be wondering how you’re supposed to turn 30 wood and 50 coal into a burning metropolis of industrial intuition, right?

 

When there’s a will, there’s a pile of way.

 

With that great decision to pick a hole, that hole contains a nicely spread out area of dead trees, wreckage and supply crates that can give you that initial boost in growth for your city. The one thing you won’t be able to scavenge early on will be food. This will come from your Hunter’s Hut and Cookery. One of each of these will suffice for the starting out stage. From that point on, focus on a steady income of wood, food, and coal so once you’re self-sufficient, start researching to increase the efficiency and overall needs of your city.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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