Grimoire : Heralds of the Winged Exemplar - Party Creation Basics - Magic Game World

Grimoire : Heralds of the Winged Exemplar – Party Creation Basics

Grimoire : Heralds of the Winged Exemplar - Party Creation Basics

Your party composition is one of the most important decisions you’ll make in the entire game. It will determine how difficult the first few areas are, your late-game potential, and your spell repertoire.

 

You also want to create characters with a sick backstory that you made up in your head because you’re going to spend hundreds of hours playing with them and likely start hearing them talking to you after binge-play-induced delirium sets in.

 

Here are some tips and things to consider when making a party:

 

 

Party Creation Basics

1. What is my fighter-to-caster ratio?

Fighters (classes like Warrior, Berserker, Ranger, etc) stay up front, soak up damage, deal most of your damage per turn, and have lots of options in terms of what armor and weapons they can equip (whereas casters usually can’t even wear armor).

 

Casters (Wizards, Necromancers, Sages, etc) are low-hp, high damage, and basically sit at the back of your party flinging spells at monsters while the Fighters tank damage.

 

You should have three fighters minimum, and two casters minimum, and then put in whatever other roles you’d like.

 

 

2. You need a Sage.

Every party must have a Sage. Sages are basically a jack-of-all-trades caster that has tons of utility early game and becomes just as badass as a necromancer or wizard late game. You can potentially even omit a necromancer, cleric, or wizard from your party and have your sage fill that position instead. Obviously, they won’t be as effective as that actual role. But that extra slot would allow you to stick an additional fighter in your party. Make sure you get Detect Secret as one of your Sage’s starting spells. An Aeorb or Human Sage is a must.

 

 

3. You need an Aeorb character.

Every party should have an Aeorb. An Aeorb Sage is a powerful combination.

 

 

4. Bards are pretty great, too… in fact, they should probably be nerfed in an upcoming patch.

A Bard basically does nothing except shoot crowd-control effects at enemies each round, which can make combat a lot easier.

 

 

5. You need a pile of massive muscles.

You need a guy who literally is just there to get punched in the face so that other party members won’t. Make him a high HP race like Wolfin, Naga, Giant, etc.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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