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Imperator: Rome – Republics

25 February 2019, Monday, 10:06:20

Republics

Republics have factions instead of families as their inter-personal mechanic – each faction has it’s own agenda and goals. These factions populate a unique mechanic called the Senate. The Senate will have it’s own opinion on the various ‘faction-wide’ actions a player can take – for example, any form of diplomacy with another nation will need Senate approval, like forming an alliance or declaring war.

 

You can still force things through the senate, but you then start to generate tyranny. You can see which factions oppose you and try and swing them around to your way of thinking.

 

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