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Imperator: Rome – Tips & Tricks for Beginners

25 February 2019, Monday, 12:47:35

Tips & Tricks for Beginners

  • -There are 3 distinct types of countries that play very differently: Republics, Monarchies and Tribes.

 

  • -Those then have a number of subtypes with different bonuses.

 

  • -Only one of those worth mentioning is Migratory Tribe that has access to the unique migration mechanic.

 

  • -Countries with the same government type will play very differently based on the populations as well as terrain in and around them.

 

  • -Map is split into Cities.

 

  • -Cities are grouped into Provinces.

 

  • -Provinces and grouped into Regions.

 

  • -Almost all interactions happen on city or province level.

 

  • -Each province has a city that is a province capital. They are marked with a white column on the map.

 

  • -Each country has their Capital Province and Capital Region based on where their Capital City is located. Capital City is marked on them map with a white column adorned with a golden wreath.

 

  • -Each country has a ruler who’s abilities and traits may have a major effect on the whole state.

 

  • -Gold is generated by taxes and commerce (see: Pops, Trade) and spent on armies, fortifications and wages for characters, among other things.

 

  • -Army upkeep will be your main cost and a limiting factor.

 

  • -Manpower is generated by certain pops and spent to reinforce your armies or train new units.

 

  • -Military, Civic, Oratory and Religious Powers are generated every month based on the 4 matching abilities of your ruler with additional points for matching government civics.

 

  • -Each government type has 2 or more civic slots to be filled with available bonuses for 50 oratory power a piece.

 

  • -Each of those slots has assigned a type based on a country’s government. Matching those types will provide important bonuses, including additional monthly power income. It’s important to fill those asap.

 

  • -New civics become available upon reaching rank 6 and then 12 of the matching research.

 

  • -Countries are ranked by the number of cities they control: City State, Local Power, Regional Power, Major Power and Great Power.

 

  • -Each subsequent rank provides increasing bonuses and unlock new diplomatic options.

 

  • -Becoming a Regional Power (25 to 99 cities) doubles your governmental bonuses including ones to power income. It is important to reach that level as soon as possible.

 

  • -Only countries of the same rank can be allies. For example a Regional Power can’t ally with a Local Power, it can only guarantee it.

 

  • -You are eliminated from the game by being annexed or losing a civil war.

 

  • -Civil wars can be VERY scary and need to be managed with utmost caution.

 

  • -There are no piece deals in civil wars – side loses when it runs out of territory.

 

  • -Territory taken in a civil war siege instantly switches to the besieger. There is no occupation like with normal war.

 

  • -In Diplomacy screen (F7) you can switch your diplomatic stance for a base cost of 100 oratory power. Bonuses they provide may be very significant depending on your situation.

 

  • -Stability is decent, but not nearly as crucial as in EU4.

 

  • -Declaring an early war without a casus belli is a valid strategy most of the time, but has some limitations.

 

  • -At the same time religious power is usually something you have plenty of to spare.

 

  • -Aggressive expansion up to 50 points can be managed fairly easily if you assimilate your newly conquered pops fast enough. It will mess with your trading tho.

 

  • -Past 50 points aggressive expansion starts to increase all your power costs, so it would be expensive to stay that way for long.

 

  • -Tyranny can be very difficult to get rid of to any country that isn’t an Aristocratic Monarchy. Avoid when necessary, the bonuses it provides are not worth it.

 

  • -Value of different power points can vary greatly based on your country and overall situation, but Civic seems to be almost always a frontrunner.

 

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