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Might & Magic: Elemental Guardians – Glyph Tips

7 July 2018, Saturday, 20:30:56

Glyph Tips

-If your creature is not an attacker, then you should glyph it as follows: as much speed as possible with as much HP and Defense as possible. In short: fast and tanky. If it has debuffs it needs to land (e.g., poisons), then you should also add Accuracy. The most efficient way to add Accuracy is via the precision set bonus. Glyphs with Accuracy as a main stat are not ideal.



-If the creature is an attacker, then it is probably best used at the moment only in arena because boss HP is very high and attackers are undertuned at the moment. Glyphing attackers requires as much crit chance as you can give them, high attack, and decent speed. Once you get better runes you can also aim to raise critical damage.



-In general, the most important thing is the final stats of your creatures. It will often be the case that the way to get the best stats on your creatures is to not use full sets. Only use full sets if it is actually improving the overall stats. Very early on, using sets will generally increase your stats, but this will become less true as you progress through the game. The only exception is when the set bonus is a unique feature like immunity or meditation.



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