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MONSTER HUNTER: WORLD – Standard Hunting Procedure

13 August 2018, Monday, 9:24:13

Standard Hunting Procedure

At camp, you can do several things. You can go into the tent to retrieve items out of your storage, you can change your equipment, you can change your palico’s equipment. If you forgot to eat, you can grab food at the mini-canteen.



Before you leave camp, be sure to visit the blue box and take the free items inside. If you’re in a multiplayer quest, be courteous and only take one of each item, as the contents are shared. If you’re solo and planning to use a gun or bow sometime later in your playthrough, go ahead and grab the ammo in the box, too. It’ll go to waste otherwise.





If an item from the blue box says (Supply Item) in the description, such as First-aid Meds, EZ Shock Trap, or EZ Tranq, those items will be removed from your inventory when the quest ends. Therefore, it’s advisable to use those items first before you use your own supply.



While running around scouting, go ahead and be a kleptomaniac. Grab everything you can, as pretty much everything has a use. Over time you’ll figure out what items are more useful than others.



Items you can gather and keep have a green icon. These will make up the majority of what you find out in the field. As you gather items you might notice you’re also automatically crafting items such as potions. That’s a convenience feature that you can enable or disable per item in the options menu.



Slinger ammo has a blue icon. You can only have one type of ammo equipped to the slinger, so if you pick up new ammo you’ll drop the old ammo to the ground. Wild slinger ammo is very plentiful, and you don’t keep it after quests, so don’t worry about it too much. You keep any slinger ammo you craft, such as flash pods and dung pods. See the slinger section further below in the guide for more detailed info about your slinger’s abilities and the ammo you can use.



Instant-use objects and endemic life have a reddish-brown icon. These are used immediately to incur an effect. The vitalily and the vigorwasp can both be hit to restore health. The wiggly litchi can be eaten to halve stamina usage for a while. The paratoad can emit a paralyzing toxin that can affect monsters and hunters alike. Keep an eye out, and there’s plenty more out there to discover.



Monster tracks and materials have a yellowish-orange icon. Gather these to increase your tracking level and receive research points. Very rarely, you might even pick up a piece of the monster itself from the tracks.



Look up! Many hunters don’t realize there are often things to interact with above them. Conspicuously large rocks or crystals can be hit with the slinger to drop on the monster’s head for massive damage and an instant knockover. Wedge Beetles are bright yellow insects that are placed all over the map overhead. They offer quick ways to dodge attacks, mount monsters, or travel faster around the map.



Look down! As you travel around, you might find some long drops and sheer cliffs below. Never fear! Monster Hunter has no such thing as fall damage! Falling rocks and crystals might damage monsters, but falling humans is a-ok! You can fall hundreds of feet without a care in the world. Your kneecaps are made of armorspheres!



If you’re hunting in multiplayer, take note of what weapons the other players are using. If there is a hammer or hunting horn user, let them get priority on attacking the head, so they can KO the monster. Bladed weapons are expected to go for the tail for the double benefit of removing the threat of tail attacks and getting the tail carve. Some weapon attacks disrupt other players by tripping them or knocking them away. Please be courteous and refrain from using those attacks unless you are at a safe distance from each other.



While flashbombs are useful for knocking flying monsters out of the sky, be mindful when players mount the monster in multiplayer. Many winged monsters start to fly when mounted, and a flashbomb will immediately cancel the mounting attempt, wasting the effort.



If you are fighting the monster and notice the monster is suddenly slowly falling over and the music has stopped, stop attacking! Someone in your party has caused the monster to fall asleep. The first attack against a sleeping monster will wake it up, but will also deal bonus damage. It’s common courtesy to put down explosive barrels to wake up the monster, but if you don’t have any, just let the person with the biggest single-hit attack (hint hint, it’s usually the Greatsword user) cause the rude awakening.



On the other hand, if the hunt is coming to a close, the monster may start limping away and you might find it trying to sleep at its nest to recover energy.



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