ANKLE BREAKER – Improves the likelihood of freezing or dropping a defender during dribble moves. When performing stepbacks and other certain moves, the defender stumbles or falls more frequently when biting the wrong way.
BAIL OUT – Increases the chances of successfully completing a pass from mid-air. Passing out of a jump shot or layup yields fewer errant passes than normal.
BREAK STARTER – Improves a player’s ability to make effective outlet passes after grabbing a rebound. After grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.
DIMER – Boosts the shot percentage for open teammates on jump shots after catching a pass. When in the half-court, passes by Dimers to open shooters yield a shot percentage boost.
DOWNHILL – Increases overall speed with the ball in transition. Gives a bonus to a player’s Speed With Ball attribute in fastbreak situations.
DREAM SHAKE – Raises the chances that a defender bites when doing fakes in the post. Post move fakes have a higher chance of stunning a defender. Also, shot attempts following post moves and shot fakes have an increased shot percentage.
FLASHY PASSER – Gives an additional boost to player’s Takeover meter after completing an assist with a flashy pass. After completing a flashy pass for an assist, both the passer and the scorer receive an additional boost to their Takeover meters.
FLOOR GENERAL – Teammates receive an offensive attribute bonus when player is in the game. Gives offensive attribute boosts to teammates when on the floor. Also, at the Hall of Fame level, can see teammates` potential shot percentages while on offense.
HANDLES FOR DAYS – Reduces the amount of energy lost when performing dribble moves. A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker for longer periods of time.
LOB CITY PASSER – Improves the chances of completing a successful alley-oop pass. When throwing an alley-oop pass, an attribute boost is given to both the passer and receiver to improve the chances of success.
NEEDLE THREADER – Increases the likelihood that tough passes can get by the defense. When passing through a tight window between defenders, a boost is given to the player’s passing ability.
PASS FAKE MAESTRO – Increases the effectiveness of pass fakes. Pass fakes become quicker and tighter, making them more useful in baiting the defense.
POST SPIN TECHNICIAN – Improves the ability of a post spin or drive to work effectively. Attempting to do post spins or drives result in more effective moves, and less of a chance to be stripped.
QUICK FIRST STEP – Provides more explosive first steps out of triple threat and size-ups. When driving out of triple threat or after a size-up, ball handlers have access to quicker and more effective launches.
SPACE CREATOR – Improves a player’s ability to create space from a defender. When performing any stepback move or shot, there’s a higher chance of successfully creating separation from the opponent.
STOP & GO – Improves a player’s ability to start and stop with the ball. Allows for the ball handler to start and stop quickly with unique stops and launches exclusive to this badge.
TIGHT HANDLES – Improves a player’s ability to break down their defender. Increases a player’s ball handling ability in size-up situations, making it easier to break down the on-ball defender.
UNPLUCKABLE – Reduces the chances of getting stripped by the defender. When performing dribble moves, defenders have a tougher time poking the ball free with their steal attempts.