CATCH & SHOOT – Boosts the chance of hitting a jump shot immediately after a catch. For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.
CLUTCH SHOOTER – Increases the ability to knock down shots in clutch moments. Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.
CORNER SPECIALIST – Gives a boost to shots taken near the corner. Deep mid-range or 3PT shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch.
DEADEYE – Reduces the impact of a defender who is closing out. Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3PT shots.
DEEP FADES – Improves the chance of making a post fadeaway from deep range. Post fadeaways taken far from the basket receive less of a distance penalty than normal.
DIFFICULT SHOTS – Improves the ability to shoot difficult shots off the dribble. High difficulty jumpers such as hop steps, spins, stepbacks, and pull-ups receive a shot percentage boost.
FLEXIBLE RELEASE – Reduces the penalty suffered from mis-timed jump shot releases. Shot timing penalties for jump shots are reduced, making it easier to knock down attempts even when releasing early or late.
GREEN MACHINE – Increases the bonus given for consecutive excellent releases. Gives an additional shot boost when consecutively achieving excellent releases on jump shots.
HOT START – Improves player’s shooting ability after making first shot until a miss occurs. For every made shot from the beginning of the game, player receives a shot attribute bonus that lasts until the first missed shot attempt.
HOT ZONE HUNTER – Boosts the shot percentage for attempts taken in a player’s favorite spots. Shots that are taken in a player’s hot zone(s) are given a boost.
ICE IN VEINS – Improves a player’s free throw percentage during critical moments. Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.
PICK & POPPER – Elevates the shot percentage for an attempt taken off a pick and fade situation. Shot attempts that come after setting a screen are given a boost if the shot happens far enough from the rim and within a few seconds after the screen has been set.
PUMP FAKE MAESTRO – Decreases the penalty that comes from shooting after pump fakes. Shortens the timer that determines how long after a pump fake a player can shoot without incurring a shot percentage penalty.
RANGE EXTENDER – Extends the range from which a player can effectively shoot. Adds extra distance to a player’s given shot range for both mid-range and 3PT shots.
SLIPPERY OFF-BALL – Strengthens the player’s ability to get open off the ball. When attempting to get open off screens, the player more effectively navigates through traffic.
STEADY SHOOTER – Reduces the penalties for contested shots and bonuses for open shots. Shot attempts that are contested receive less of a penalty, however shot attempts that are open do not receive as much of a bonus.
TIRELESS SHOOTER – Improves a player’s ability to make shots when fatigued. Shot attributes on jump shots suffer a smaller penalty than normal when fatigued.
VOLUME SHOOTER – Boosts shot percentages as shot attempts accrue throughout the game. After a player has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether it’s a make or a miss.