Phantom Doctrine - Unlockable Facilities - Magic Game World

Phantom Doctrine – Unlockable Facilities

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Additional facilities are unlocked through the Workshop’s tech upgrades. They are expensive to build, but are extremely valuable. The three facilities here are unlockable quickly into the game; the Comms facility is available later.

 

 

FORGER

Here you can assign Agents to forge cash for additional income, or pay for new identities when their IDs are exposed. You can also customize your Agents’ appearance here. Further customizations are available when purchasing a new identity: you can change their name, codename, country of origin, and photo ID if you wish. Agents must be at the home base to purchase new identities.

 

 

BODY ENGINEERING

Here you can improve your Agents’ stats with Compounds. New Compounds can be found as you complete story missions.

 

 

MK ULTRA

With the MK Ultra facility, you can root out enemy moles, ensure your Agent’s loyalty, or use conspiracy’s tactics against them. A variety of useful and sabotaging techniques, such as Control Phrases and Brainwashing, are also at your disposal, as well as a way to release (or execute) Agents. New techniques are unlocked in the Workshop.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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