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Pillars of Eternity II: Deadfire – Defense Types: Fortitude, Reflex, Will and Deflection

27 May 2018, Sunday, 13:22:42

Defense Types: Fortitude, Reflex, Will and Deflection

The game features 4 Defense types:

 

  • -Deflection
  • -Fortitude
  • -Reflex
  • -Will

 

 

Each action performed on an enemy target is calculated as we saw above by rolling a dice from 1 to 100 and adding up to substraction of your Accuracy vs the Defense of the enemy. Which Defense type is used is based on what action you perform and globally works as follow:

 

  • -Deflection covers all weapon attacks
  • -Fortitude tends to cover physical effects
  • -Reflex tends to cover effects based on agility
  • -Will tends to cover mental effects such as magic

 

Though it may be overwhelming at first to juggle with 4 Defense types it is very good to identify which Defense your different characters target and what is your Accuracy vs the targeted Defense so you can have a good idea of how effective your actions will be.

In case of Area of Effect actions all targets have a seperate roll which determines the outcome.

Beneficial effects for allies don’t work with Accuracy and Defense and simply are always applied the same way.

 

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