Pillars of Eternity II: Deadfire - Injuries and Resting - Magic Game World

Pillars of Eternity II: Deadfire – Injuries and Resting

Pillars of Eternity II: Deadfire - Injuries and Resting

Deadfire has made an important change to how the party’s damage model works. The system of Endurance and Health has been replaced by something a bit more elegant. The characters now take direct damage to their health, which can be replenished in combat with points or healing spells. However, when a character’s health reaches 0, that character will be knocked out and can either be resurrected or will wake up automatically if the party wins the fight.

 

The characters knocked out during combat will receive one injury, which comes with a set of stat penalties. Each character can take a maximum of three injuries, the fourth one leading to permanent death. To remove injuries, use food or drinks while resting or just simply rest at an inn.

 

Pillars of Eternity II: Deadfire - Injuries and Resting

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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