Every firearm in the game can be modified with various attachments, these will increase your draw time, accuracy, reduce recoil, help you aim more effectively.
Compensators help lower recoil, turning those ARs into good sniper rifle replacements.
Supressors dampen the sound of your shots, making it harder for the enemy to locate your position.
Flash hiders help reduce, if not completely berid of your weapons muzzle flash when firing, this helps you stay hidden as the enemy can no longer look for the “Flash” that comes from your shot.
Bullet loops provide you with a quicker draw and faster reload speed.
Cheek pads increase stability while aiming in, reducing sway of the scope.
Some weapons can be attached with a tactical stock, these stability also.
Increase your ADS and draw time, however sacrifices a little stability for that speed.
Increases stability, helping you hit shots easier.
Highers your weapon draw, allowing you to aim your weapon quicker.
Extends the amount of ammo you can hold in your weapon.
Extended Quickdraw Magazine:
Best of both worlds! You can hold more ammo and aim quicker with this bad boy.
Red Dot Sight:
A simple red dot sight, helping you shoot enemies without the clutter of your iron sights.
Provides a little more information than the red dot with it’s own design, giving you a circle for centering the scope properly as well as a middle dot for your predicted target area.
The holographic sight also zooms in a little more than the red dot sight.
The beginning scope for many of the sniper players, the 4x scope (ACOG) has a simple to follow design, your predicted target area in the center then ranges downwards for further shots measured in 100m marks.
The first true sniper scope, very simple and easy to use and has a simple to follow design, a simple cross pattern for shooting your enemies, also has small markings to help aim for further distance.
The real scope for long distance shooting enthusiasts, just like the 8x it’s very simple and easy to use, provides overwhelming range.