Risk of Rain 2 – The Commando – Character Guide

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The Commando Guide

Commando

HP: 110 (+33 per level)

Damage: 12 (+2.4 per level)

Speed: 7 m/s

The Commando is the character you begin the game with, and requires no further steps to unlock.

 

Being the first character of the game, the Commando will be your introduction to the world. The commando sports a pretty varied moveset, tailored to handle most situations safely. Let’s go over each skill individually…

 

 

Double-Tap

Cooldown: None

Double-tap is Commando’s basic attack, and it deals 90% damage twice. This makes the commando instantly better with items that proc on hit (Tri-tip daggerStun grenade..) and higher fire rate (Soldier’s syringe) helps mitigating the lower damage. Then again, where is higher fire rate bad again?

 

 

 

Phase Round

Cooldown: 3s

Phase round is Commando’s secondary ability, dealing a whooping 230% damage and piercing enemies.This skill is vital to the commando as his only way to attack multiple adversaries at the same time. Risk of Rain is all about the massive crowds, so having a few Backup Magazines to use this more often is very much so appreciated.

 

 

 

Tactical Dive

Cooldown: 4s

Tactical Dive is Commando’s Utility ability, enabling him to dodge roll in a direction. Commando is invincible during the dodge roll, and thus can avoid a lot of damage with it. Fall damage can also be entirely removed by using Tactical Dive. Paul’s Goat Hoof will increase movement speed, launching you forward at a faster speed and further distance, as well.

 

 

 

Suppresive Fire

Cooldown: 9s

Suppressive Fire is Commando’s Ultimate ability, stunning anything it hits and shooting six times for 100% damage. One thing to note is that Suppressive Fire has incredible range and some homing; where Double-tap fails in range, use Suppressive Fire to hit far enemies. Aside from the damage it deals and its range, on-hit items are good, just like Double-Tap.

 

Commando is a fair all-around character that introduces the game well, but sadly is lacking in damage and crowd-control options. Phase Round is simply not enough to contain large hordes unless you get items like Gasoline or Will-o-the-Wisp, and Suppressive Fire only stuns what it hits.

 

The damage output of Commando is lower than most other characters, but Commando does outshine most other characters with his utility skill’s safety, enabling to dodge a fair distance and remain invincible for the duration, while sporting a low cooldown. Jack of all trades, but a master of none.

 


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