Shieldwall Chronicles: Swords of the North - The Combat Mechanics > MGW: Video Game Guides, Cheats, Tips and Tricks
Shieldwall Chronicles: Swords of the North – The Combat Mechanics
The Combat Mechanics
Line of Sight: The game uses a line of sight system that determines which enemies are visible to the player, which can be attacked and whether an event affects morale.
Cover: Cover is critical to victory as it provides a significant degree of protection. Cover can be either full or half and is directional, meaning that standing behind cover provides protection from only certain directions. This is indicated by the shield icons displayed in the battle UI when hovering the mouse over a position on the battlefield.
Morale: Each character and enemy has a morale value that determines their current fighting spirit and enthusiasm. When a character is hurt or sees an ally fall or enemies arrive in the battle from a new direction, his or her morale goes down. Conversely, when they are healed, see an enemy fall or see allies arrive, their morale goes up. Units with high morale are more likely to hit their enemies and those with low morale are more likely to miss with their attacks. If a unit’s morale goes to zero, they will panic and be unable to perform skills for several turns.
Intimidation: The intimidation stat determines how imposing a character is to their enemies. Characters with high intimidation will more greatly impact enemy morale when they score a hit or kill an enemy.
Suppression: Even if your missile attacks miss their mark, they will still lower the morale of their target. They will also lower the morale of any other characters (friend and foe) that are within a 2 tile radius of the original target. Therefore, launching heavy volleys of arrows and magical bolts is a great way to weaken the morale of a cluster of enemies before you send in your fighters to finish the job in melee.
Counter Attacks: When your character attacks an enemy, that enemy will perform an attack back if they have any counter attacks remaining and your character is within their attack range.