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Sid Meier’s Civilization VI – The Gold Guide

16 July 2017, Sunday, 19:15:49



Ah, Gold! Gold is the lifeblood of civilizations. It may be true that “money can’t buy you love,” but it can purchase a submarine armed with nuclear missiles, and that’s not bad.


Where to Get Gold

Gold comes from a variety of sources. You’ll get most of your gold by working the tiles around your cities, but other sources are available as well.



These tiles provide gold when your citizens work them:

• Coast Tiles

• Some Natural Wonders

• Oasis



Some improvements provide gold when worked, such as:

• Camps

• Plantations

• Seaside Resorts


Trading Posts

Trading Posts are built in cities along Trade Routes. They provide a gold benefit to the City that owns the Trading Post as well as the host city.


Districts and Buildings

Many districts and buildings increase a city’s output of gold, especially the Commercial Hub and the buildings it houses.



Some Wonders provide or increase a city’s output of gold, such as the Great Lighthouse or Big Ben.


Trade Routes

Creating a Trade Route with any city will provide gold, and cities with Harbors and Commercial Hubs will provide even more.



You earn gold each time you disperse a Barbarian Encampment.


Tribal Villages

Some tribal villages offer a gift of gold when explored.


City States

A city-state may give you gold later if you befriend it, depending on its type.



Pillaging certain enemy improvements and districts will give you a modest amount of gold.



You can negotiate for gold – lump sum or an amount each turn for a number of turns – during negotiations with another civ.


Expending Gold

There are a lot of ways to earn gold Likewise, there are plenty of places to spend it:



Units and buildings both have “maintenance costs” that must be paid every turn. See the individual entries on the units and buildings for specific amounts (Note that these maintenance costs are dependent upon the game speed at which you’re playing )




You can extend your civilization’s territory by purchasing individual tiles. Go to a City Screen, and then click on “Buy a Tile ” the map will display all tiles available for purchase. Click on the tile to expend the requisite gold and purchase the tile. When choosing where to place a district, you will also have the option to purchase a tile.



You can spend gold to purchase units or buildings in a city. Click on an item (if you can afford it!) and it will be immediately constructed in the city, with the amount deducted from your treasury.



Over time, you’ll learn new technologies that allow you to create better military units than those you previously could. When this occurs, you’ll have the option to “upgrade” the older units, turning them into the newer, more powerful models (For example, once you learn Archery, you can upgrade any Slinger units you possess into Archers ) Each upgrade costs some gold – the more powerful the upgrade, the more expensive it will be.

A unit must be in your territory to be upgraded. When an upgrade is available for a unit, the “Upgrade” button will appear in the unit’s Action list.



You can exchange gold with other civilizations for any number of reasons – trading it for resources or to get the other civ to make peace with you. Gold is extremely useful in negotiations.

There are two different ways to exchange gold: at fee and per turn.


Flat Fee

A “Flat Fee” exchange is just that. You give or receive a one-time lump sum of gold, and then you’re done.


Per Turn

You can also negotiate an exchange that occurs over a number of turns (usually 30). For example, you might agree to pay the other civ 5 gold per turn for 30 turns ese agreements are rendered null and void if the two civilizations go to war.


Losing a City

If a civilization or city-state captures one of your cities, they take some of your gold (as well as the city).



If your treasury is at zero and you’re running a negative budget, you will begin to receive a -1 penalty to your. Amenities per every 10 Gold you drop below 0. Additionally, at -10 Gold you will automatically disband a unit, at -20 Gold, two units will be disbanded, and so forth.

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