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Space Hulk: Deathwing – Enhanced Edition – Class Abilities and Cooldowns

25 May 2018, Friday, 17:26:36

Class Abilities and Cooldowns

Below are the classes with their respective abilities, a quick summary of the ability effect, and the cooldown of the ability. This is intended to be a quick reference guide for players. The following values are with Codex Rules, and have not been tested without.

 

 

Apothecary with Narthecium (without Narthecium)

  • Heal (heal single target) – 60s (180s)
  • Auto Heal (heal self) – 55s (165s)
  • Mass Heal (heal team) – 72s (216s)

 

 

Assault

  • Frenzy (melee attack speed) – 80s
  • Deep Strike (teleport) – 110s
  • Energy Field (shield self) – 40s

 

 

Interrogator-Chaplain

  • Call to Arms (revive team) – 110s
  • Litany of War (shield team) – 90s
  • Retribution (reflect damage) – 60s

 

 

Heavy Weapon Specialty

  • Fire Storm (range attack speed) – 120s
  • Proximity Mine (placed explosive) – 50s
  • Crusaders (no recoil, no jamming) – 90s

 

 

Librarian without Force Sword/Force Axe

  • Shockwave (AoE knockdown) – 10s
  • Chain Lightning (line-effect damage) – 8s
  • Spontaneous Combustion (single target damage) – 64s

 

 

Tactical

  • Reinforcement (revive single target) – 120s
  • Protector (shield single target) – 50s
  • Skull Bolter (attack drone) – 300s

 

 

Oddly enough, the Tactical’s Reinforcement has a longer cooldown than the Interrogator-Chaplain’s Call to Arms despite only affecting a single target.

 

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