Space Hulk: Deathwing - Enhanced Edition - Class Abilities and Cooldowns - Magic Game World

Space Hulk: Deathwing – Enhanced Edition – Class Abilities and Cooldowns

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Below are the classes with their respective abilities, a quick summary of the ability effect, and the ability’s cooldown. This is intended to be a quick reference guide for players. The following values are with Codex Rules and have not been tested without.

 

 

Apothecary with Narthecium (without Narthecium)

 

  • Heal (heal the single target) – 60s (180s)

 

  • Auto Heal (heal self) – 55s (165s)

 

  • Mass Heal (heal team) – 72s (216s)

 

 

Assault

  • Frenzy (melee attack speed) – 80s

 

  • Deep Strike (teleport) – 110s

 

  • Energy Field (shield self) – 40s

 

 

Interrogator-Chaplain

  • Call to Arms (revive team) – 110s

 

  • Litany of War (shield team) – 90s

 

  • Retribution (reflect damage) – 60s

 

 

Heavy Weapon Specialty

  • Fire Storm (range attack speed) – 120s

 

  • Proximity Mine (placed explosive) – 50s

 

  • Crusaders (no recoil, no jamming) – 90s

 

 

Librarian without Force Sword/Force Axe

  • Shockwave (AoE knockdown) – 10s

 

  • Chain Lightning (line-effect damage) – 8s

 

  • Spontaneous Combustion (single target damage) – 64s

 

 

Tactical

  • Reinforcement (revive single target) – 120s

 

  • Protector (shield single target) – 50s

 

  • Skull Bolter (attack drone) – 300s

 

Oddly enough, the Tactical’s Reinforcement has a longer cooldown than the Interrogator-Chaplain’s Call to Arms despite only affecting a single target.

 

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  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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