Strategic Command: World War I – General Notes on Supply

General Notes on Supply

-Resources which provide the most supply are Major Capitals and Major Ports, as they can provide supply values of up to 12.

 

-These are followed by other Capitals, Industrial Centers, Primary Supply Centers and Ports, which can potentially provide supply up to 10.

 

-Secondary Supply Centers and Minor’s Capitals provide supply up to a maximum of 5.

 

-Connection by rail to any other friendly resource from all of the above except for Ports will raise the connected resources to their maximum strength and supply levels. So, advancing into enemy territory to cut off their troops and resources from these Key Locations can reduce enemy income, and lead to the destruction of these enemy forces at lower supply. This will help because units at lower supply are less effective and much easier to destroy!

 

-Captured enemy resources will generally provide less supply than friendly ones.

 

-The supply benefit of resources decreases with distance by 1 per hex in clear terrain.

 

-The rate of decrease will be greater in non-clear terrain, as such terrain is an impediment to good supply. For example, placing units in large forests, mountains or marshes, unless they are close to a nearby supply source, will generally be a bad move.

 

-Roads negate the effect of terrain on supply, so keeping units on or near roads is recommended.

 

-Oil, Mine and Settlement resource types do not provide supply to any units.

 

-Units in low supply cannot be reinforced as well as those in higher supply, while those lacking any supply cannot be reinforced at all.

 

-Naval units can only be reinforced in port and, with the exception of Torpedo Boats, they can only receive a maximum of 5 strength points per turn.

 

-Naval units can only be fully supplied in port, though they will gain some supply from being in the proximity of friendly ports, the benefit decreasing with distance.

 

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