Surviving Mars - Colonist Behavior - Magic Game World

Surviving Mars – Colonist Behavior

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Each colonist prefers to work in a building that matches their specialization. If no such job is available, then they will fill spaces depending upon the priorities that you have set. They also have characteristics such as comfort and sanity that must be managed lest the colonist become Earthsick and demand to leave on the next shuttle home.

 

Colonists will only work within the dome that they live in, but they can walk from dome-to-dome or take a shuttle (provided via the Shuttle Hub) to transfer from one dome to another should you choose to manually set their new home or new work in a different dome.

 

Colonist work assignments follow these rules, in order:

 

  • The player can manually assign individual workers, ignoring all rules below. Ideally we hope that there will be no reason to do so, unless the player particularly likes to micromanage. Clarification: Manual assignment is not permanent, so after a long period the colonist may decide to switch jobs.

 

  • Buildings with the highest priority are fully staffed if possible.

 

  • If there is not enough workforce higher priority buildings will be fully staffed while lower priority buildings will be partially staffed, but the game will try to keep them operational if possible (e.g. all buildings at high priority staffed at 100%, all buildings at the medium priority staffed at roughly 50%, all buildings at low priority staffed at 0%)

 

  • Specialists prefer to work according to their specialization, as long as this doesn’t mess up the above rules.

 

  • Keep in mind that since everything depends on the individual simulation, you may have to wait for 1-2 sols until all workers find their desired workspots, so in any current moment there may be a situation where e.g. a Botanist is working in a Bar and a colonist without a specialization is working at a Farm. This is temporary and should be resolved automatically after a while.

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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