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Syberia 3 All Achievements / Achievement Guide

20 April 2017, Thursday, 19:57:22


Details for every single achievement.


Syberia 3 Achievements 

This sure ain’t Kansas
You came round in a really strange institution.


One flew over the nut-job’s nest
Pass your medical visit.


Respect for protocol
You managed to leave the clinic’s psychiatric ward.


Friends for life
Become friends with two of the clinics old hands. Speak with the two guys playing chess in the ward and get them to help you with the key after you find out it doesn’t work.


No time to lose!
You fled the clinic and saved the tribe from great peril.


The castle
You’ve reached Valsembor despite your pursuer… and the red tape!


Steiner family
You and the Youkols can count on new allies in Valsembor.


Crime and punishment
On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.


Time to collect your thoughts
Think twice before speaking.


The Valsembor horror
Listen to two people tell you the story of a local legend.


Get your old reflexes back to make an elected official give in.


Mechanical awakening
Your efforts have restored a mechanical masterpiece to working order.


During a discussion, use an irrefutable argument that you obtained by exploring. During your conversation with Captain Obo, you chose “I offer redemption”. You need to read his diary first, located on the top level of the ship, on a table.


A word to the wise…
When solving a puzzle, find what’s needed the first time around. During the coal puzzle, before using the cart, take the pipe near the box and start hitting all coal chutes until you find the full one (it will sound different)


The long goodbye
We’re going to need a bigger boat


XZ2000… 2.0
You took the advice of an injured ally.


Available brainwidth


Colonel, are you receiving me? Over.


Master locksmith
When solving a puzzle, make a perfect duplicate on the first try. When you duplicate the ship key, set the machine to 200%. Key is 50%, so 200% = 100% key.


I am legend
See beneath the surface to convince a survivor to help you.


The Community of the ostrich
Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.


The scriptwriter’s nightmare
While exploring, perform 5 optional actions that influence your progress. Another game wide achievement. You need to explore and know things before needing them. Stuff like reading the Captains diary before trying to convince him, or speaking to Kurk about bribing the watchman before talking to the watchman. I received this achievement during the bridge crossing. You need to do 5 of these action.

1. Read captains diary before trying to convince him
2. Restore the electricity to the park before being asked to
3. Know about the Olympic shot-put champion by reading the photo diary in the metro before speaking to her.
4. Talk to Kurk about bribing the watchman before talking to the watchman.


Find out about the region’s dark past. Read Obo’s journal before going to Steiner. You can find the journal at the top level of the ship, on a table.


20,000 leagues under the lake
You took the plunge for the good of the migration…


Receive an old friend’s congratulations by helping him before he asks you to.


Grumpy old…
Get rebuffed three times by the same character.


Turning the tables


Brave… in good time!
Receive an elected official’s moral support.


O spirits, are you there?


I is somebody else


Ice breaker
When solving a puzzle, start the mechanism you’re asked to without stalling a single time.


You call that cheating…?
Find 15 points on interest in items in your inventory.


What counts is not the destination…


Raiders of the lost temple
When trying to solve a puzzle, open the doors of a ruin with fewer than 20 manipulations. Solve the RGB beam puzzle in less that 20 moves. Here’s the solution;



Anything goes


A little tenderness, maybe…?
Tell one of your traveling companions how much you like them three times. This is an achievement that spans all game. The goal is to pet a certain ostrich three times throughout the game. First time you can pet it when you arrive in the big hut with the market, second time when you return to the hut at night after the Yukols packed the goods and third time late in game at the Yukol camp.


Prove to the clinic staff that you’re right despite everything.


Ironic, ain’t it?


Mobile communication
When solving a puzzle, you used a strange machine without putting out the fire you lit beforehand. Just as the name says, use the machine without putting out the fire.

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