Tannenberg - Beginner Tips & Tricks > MGW: Video Game Guides, Cheats, Tips and Tricks

Tannenberg – Beginner Tips & Tricks

12 1

Beginner Tips

Learning the Mechanics and UI

  • The tactical map can be opened when you’re alive with the ‘~’ key.


  • NCOs can use the tactical map to place their standard attack markers; they can also draw attack lines by left-clicking when the map is open and then drawing a line.


  • These attack lines provide the same score buffs as the NCO’s aura.


  • It is the job of the NCO to use this map and identify where their squad should attack or reinforce.


  • At the center of each capture zone, there’s an icon. If it’s artillery, ammo, or binocular icon, then in that capture zone will be a small box that allows you to call in artillery, replenish your ammo, or call in a recon plane, respectively.


  • Grenades can be resupplied at the ammo zones. Don’t die with grenades still on you. Most players can only resupply one grenade at a time; however, grenadiers can resupply more grenades depending on the squad levels.


  • Dying doesn’t cost your team points, so don’t be afraid to stay on the attack.


  • A lot of players know where the mg’s are situated at capture zones. Given their very small angle of attack, using an mg is just inviting enemies you can’t hit to kill you. Small exceptions here and there, but overall avoid mg’s.


  • If you own two artillery or two recon sectors, each call-in shares a cool down. You cannot call one support type twice at the same time.


  • Your in-game name can be changed in the Tannenburg account settings; it is not attached to Steam.


  • When you stop sprinting, the game will return you to your stance when you started sprinting. This applies to both crouching and proning.


  • The negative number inside one of the score bars at the top of the screen indicates the point loss rate.


  • Grenades can be cooked. The sound a grenade makes when hitting the ground is very recognizable, so be sure to cook.



Tips and Tricks


  • Make sure your gun is fully loaded before entering an engagement. Don’t hesitate to empty the clip into the ground if that’s required before a reload can be done.


  • Always hold shift when shooting at any range. Even in close quarters, it’s a good idea to build the muscle memory of holding shift while shooting. When you have a stable gun and are holding shift, your bullets will have pixel-perfect accuracy, so be sure to take advantage of it.




  • Learn when it’s best to turn and retreat to allies rather than push on.


  • Spread out. A lot of fights can be won based on which side has more numerous attack angles. The time an enemy spends moving their sights between targets and identifying target positions is the time when they aren’t shooting you.


  • If you are alone in an enemy sector, you have two options: either begin a solo cap to cut off their non-NCO spawns in that sector or set up outside the capture zone to pick off enemy reinforcements that might be heading to a friendly sector.


  • Both options have benefits and come down to the situation.


  • Zigzagging is ineffective in Tannenburg. Anyone with an average shot will have no problem killing you if you are zigzagging. It’s far more effective to run straight from cover to cover and minimize your exposure time. The only exception here is when you’re in close quarters to an enemy and running directly at them rather than to cover.


  • NCOs, your mortar is good to go every minute. Keep it coming in. Keep your attack order either on your squad’s position or on the enemies you’re engaging. Don’t just throw it onto the target sector and call it a day. Keep it updating to maximize the extra points.


Leave a Reply

Your email address will not be published. Required fields are marked *