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Teamfight Tactics (TFT) – Origins

13 July 2019, Saturday, 19:18:27

Origins

  • Demon: their attacks burn mana and inflict damage accordingly.

 

  • Dragon: they have magic immunity when there is a pair on the field.

 

  • Exile: they earn a shield buff when isolated from the allies (for example, if they are placed at a corner of the arena)

 

  • Glacial: their auto-attacks have a chance to stun/freeze the target.

 

  • Robot: they start with maximum mana, so they can utilize their ultimate ability at the beginning of the match.

 

  • Imperial: they have a chance to inflict double damage.

 

  • Noble: a random friendly unit on the field earns armor and health regeneration.

 

  • Ninja: +50% bonus damage if you have exactly 1 or 4 ninjas on the battlefield.

 

  • Pirate: you gain a random amount of gold at the end of each round. You require three pirates on the field to activate this ability.

 

  • Phantom: this trait curses a random enemy champion reducing their health points to 100.

 

  • Wild: attack speed buff for all allied units.

 

  • Void: this trait reduces the armor of the opponent team.

 

  • Yordle: all yordles have evasion.

 

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