TEKKEN 7 Akuma - Magic Game World

TEKKEN 7 Akuma

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Difficulty – Advanced

 

Akuma is the SF guest character in T7. His design is completely unique from other Tekken characters due to his SF origins. Similar to the SF games, he has a meter gauge, where he builds the meter via doing moves on the opponent, using special moves or getting hit. He can use the meter to extend his combos and pressure or burn them on approach tools like fireballs. Once he’s in, he can abuse his powerful low options one of which that can be canceled into fireball or tatsu point blank for a huge damaging low option as well as his sweep which knocks down for strong oki. He has a demon flip with a bunch of moves out of it that can be used to approach the opponent and to initiate pressure. Akuma gets a lot of his big damage via jumping; quite the sin in Tekken as jumping can be interrupted into big combos, It can be hard for some characters to stop this flip. He’s a very all or nothing 50/50 character and with meter, his mixups become incredibly damaging. He has a shoryuken which is invincible at the start, meaning he can disrespect a lot of pressure and make the opponent be wary about applying pressure on Akuma. With meter, his jabs become the best punisher in the game as he can do jab cancels into shoryuken meter cancel for huge damage on anything unsafe.

 

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Pros

Has a shoryuken for a panic move

Best punishment in the game with meter.

Strong 50/50 game

Strong oki

Huge damage output

 

 

Cons

Needs meter for damage

Unsafe on his mixups

Has poor range, needs to be up close a lot of the time

 

 

Recommended for players who like

Street Fighter

Unique characters

 

  • Falagar

    He is the founder and editor of Magic Game World. He loved gaming from the moment he got a PlayStation 1 with Gran Turismo on his 7th birthday.

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