The Long Journey Home General Tips and Tricks > MGW: Video Game Guides, Cheats, Tips and Tricks

The Long Journey Home General Tips and Tricks

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General Tips and Tricks

  • Do quests if you can. They often yield 300-500 credits and are fun!


  • Do tylenium deliveries. With the Discovery, the gate will always be only one jump away, and a full hold full of that stuff yields roughly 700 credits.


  • Beware, though, that the random generator may designate a gate of a species that hates your guts. In that case, you can’t complete the quest.


  • Don’t get fooled by the MedKit. Most medical items will cure exactly one affliction, and it’s random. So if you got three burns and one scratch, chances are, your nano-gel will remove the scratch.


  • Diplomacy is pretty simple and it takes very few steps to change your reputation in either direction. Wolphax and Reeve are pretty easygoing and should be your friends in no time. Which means there’s a huge chance you get presents upon leaving their ports.


  • Each species has enforcers that scan you for contraband. They all have different opinions on what qualifies as such. In case of contraband, your reputation suffers; they may attack you or simply prompt you to hand it over.


  • If you know what they’re looking for, you can still consume it before answering their call. Sadly, you can’t just jettison non-consumables.


  • If you have a Seed that doesn’t feature the slave trade, this can get annoying as passengers sometimes qualify as slaves, even though they’re survivors you just rescued. Since you can’t get rid of them, you will auto-aggro certain species when they scan you. Super annoying.


  • Avoid the small energy ships that talk in binary and gibberish. If you show them certain things or say the wrong words, they will aggro. Their storyline is cool, but their ships are really small and dish out insane damage. The usual tactic does not apply due to their size, so be cautious if you choose to fight them.


  • Last but not least, you can savescum this game, and you should. It goes out of its way to make things unfair and exhausting for you, so alt+f4 whenever you feel like it. This will reset encounters, planet descents, system jumps, and mod-damage roulette. It will, however, not reroll curio checks or loot.


  • Do not; I repeat, do NOT DO THIS when your hull drops to 0. Use the game’s inherent rewind feature in that case. Otherwise, you will lose your autosave and have to start all over.


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