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This Is the Police 2 – Officer Skills

7 August 2018, Tuesday, 10:07:38

Officer Skills

Officers are upgradeable with skills. Some come with lots of skill points, most have to gain them through experience and training. These skills improve their ability to perform on the job and complete favors. It also defines what special skills or perks they can be equiped with on an assault mission. Early-game, build specialists for favor missions and everyday calls. In the late-game you will need many officers with max stats in most or all categories. All of these skills can be trained (for a price) after completing the necessary friend mission.

 

 

Strength: This determines who will win in a fight or wrestling match. An officer with high strength will succeed in making an arrest while restraining criminals, tackling criminals or stunning them with batons. Strength also enables officers to climb things. An officer with maxed strength can carry other officers, arrested criminals and loot more easily during assaults.

 

 

Intelllligence: Smartness keeps officers from hurting themselves with their own equipment. An entelligent officer will complete investigations faster, identify traps during assaults and defuse bombs(important skill to have). Use them as detectives, and have an officer with high intellijence on every call and assault.

 

 

Speed: An officer’s speed determines success while chasing criminals. They can also shoot faster during assaults. It’s not as important as other skills, since your bullets and tasers run faster. A fast officer can move additional spaces on his move during assaults.

 

 

Stealth: This is an EXTREMELY valuable skill. Many missions can be resolved instantly by a stealthy officer sneaking up on criminals and taking them by suprise. It is also your most important skill to have during assaults. Stealth level three unlocks the ‘Ninja’ skill, allowing your officers to have three moves during the assault as long as the criminals haven’t raised the alarm. To aid this, stealth also unlocks the silencer, so an officer can fire one shot without raising the alarm. The silencer is only good for ONE shot. Use wisely.

 

 

Shooting: A fundamental skill of all military and paramilitary forces. An officer with proficiency in firearms useage will shoot on target. Train this skill to kill criminals when lives are on the line and use tasers effectively. This skill unlocks the ambush ability for assaults, allowing you to shoot down criminals during the enemy’s turn. They also can use cover better and fire more accurately. Perhaps the best perk of this skill is ‘Lucky Shot,’ allowing your officer to take a second shot at a criminal if his first misses without burning an action point. Do not combine this ability with the silencer!

 

 

Negotiation: An officer’s ability to talk people down, persuade and order surrenders is a valuable skill to have on calls. On an assault, it is useful for interrogating arrested criminals, buying time before the bomb goes off and arresting wounded criminals from a distance. Keep officers with high negotiation handy during the day, but they aren’t necessary for most assaults.

 

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