Two Point Hospital - Staff - Personalities > MGW: Video Game Guides, Cheats, Tips and Tricks

Two Point Hospital – Staff – Personalities

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Staff – Personalities

Staff come with various personalities, which can be either a positive or a negative to how they’ll work, interact with others, and dictate their job satisfaction.

 

 

Functional Personalities

Functional personalities are ones that have a plus or minus effect. Some of these are:

 

  • A natural mentor: +50% Teaching Speed

 

  • Class clown: Entertains people, increasing happiness

 

  • Expensive: Will only remain happy when paid a lot, and given a high raise at promotion time

 

  • Funny: Makes people laugh, which increases happiness

 

  • Green fingers: Waters plants when not actively working

 

  • Grumpy: Permanent -10% to happiness

 

  • Hangry: -10% happiness when hungry

 

  • Has magic healing hands: Increases the health of their patients

 

  • Has potential: +50% Learning Speed

 

  • High energy: Works longer without needing a break

 

  • Hygienic: Will use things like sinks and disinfectant more often, potentially wasting time

 

  • Inspiring: Improves the mood of those around him

 

  • Lazy: Will take breaks more often

 

  • Motivated: +20% Speed

 

  • Nasty: Upsets others, lowering their happiness

 

  • Short Temper: Becomes nasty when angry

 

  • Suffers from spontaneous bouts of dozing: Randomly falls asleep, wasting time and delaying diagnosis/treatment

 

  • Terribly dull: Makes people around them bored

 

  • Thinks their life is a romcom: Falls in and out of love, affecting happiness

 

  • Unhygienic: Doesn’t wash their hands, lowering the treatment/diagnosis success

 

  • Will work for peanuts: Will take a lower salary and lower raise at promotion time, without affecting happiness too much

 

 

 

Flavor Personalities

Flavor personalities are fun, cute, weird or questionable traits a staff member may have, but they don’t actually affect any aspect of the game. Some of these are:

 

  • A means to an end

 

  • Befriends quadrupeds

 

  • Chases animals at the park

 

  • Doesn’t remember that night

 

  • Has baggage

 

  • Has some regrets

 

  • Just like everyone else

 

  • Level 2 Orbling

 

  • Loses track of children

 

  • Loves pudding

 

  • Not one of a kind

 

  • Once battled an orchard

 

  • One-handed backhand

 

  • Sarcastically frames trivial things

 

  • Season ticket holder at The Sloop

 

  • Sleep gallops

 

  • Their dog has no nose

 

  • Their handwriting makes them seem boring

 

  • Thinks clouds probably have feelings

 

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