Ultimate General: Civil War - Infantry and Artillery > MGW: Video Game Guides, Cheats, Tips and Tricks
Ultimate General: Civil War – Infantry and Artillery
Infantry and Artillery
Infantry: The main body of any army. While there are variations in how large they should be and how many there should be in a corps, players should ensure that their army is mostly made up of infantry. They don’t require massive micro, can absorb damage, and even rookie brigades can hold positions and dish out damage in good cover. I go with four infantry brigades per division of 5. Or five infantry brigades in a division of 6.
While there are variations on the size of veteran brigades depending on an individual’s player’s strategy, generally, players should have max-sized rookie brigades of at least 1500, if not 2000-2500. This is to ensure that some survive to gain some veterancy and to improve morale-shock resistance. Moreover, larger brigades mean a larger group of skirmishers they can detach. As for elite brigades, they can stick around at 2000.
Artillery: Artillery is expensive but useful. They do that extra damage to the enemy to allow a general to sway engagements to their favor. Furthermore, artillery performs a crucial role in increasing the hitting power of an army on defense and can deal with great morale shocks on enemy charges.
Place them behind the main infantry line, but not in the mainline where they can be exposed to fire, but behind larger brigades that can absorb fire. Make sure to allow them to fire, though, because it takes a while to get them moving. On the other hand, don’t let them be too far back as then they won’t be able to use “Shell shot,” mid-range ammunition that scatters over a brigade and makes more kills.
Typically it is recommended to have one artillery brigade per division of 5 brigades or one per division of 6 brigades. The number of guns varies, but players should attempt to ensure brigades of about 6-7 guns and make sure to use all cannons they might have captured in battles. You don’t need an artillery brigade of over 12 guns unless you have the cannon already available in your armory (basically the free cannon you captured). A huge artillery brigade seems to lower the kill count. They are useful because they’re more durable and will provide more firepower; it’s just reduced.