Stats & Battle Calculations
Lv: Every time a unit gains a level, it will gain stat boosts. Every class maxes out at Level 20.
Ex: Experience points. Once a unit gains 100 and levels up, this number will go back to 1.
HP: Hit Points. Each class has its own max, and most units cannot go over 80.
Strength (STR): Boosts the attack power of the unit’s weapons.
Magic (MAG): Boosts the attack power of magic books and magic weapons, as well as the restorative power of staves.
Dexterity (DEX): Boosts the accuracy (ACC) of weapons, your critical.
hit rate (CRIT) and the activation rate of certain skills.
Agility (AGI): Boosts your evasion rate (EVA), attack speed (SPD), and the activation rate of certain skills.
Luck (LUCK): Boosts your critical hit evasion (C-EVA) and the activation rate of certain skills.
Proficiency (PROF): The higher this is, the more powerful weapons your unit will be able to wield.
Defense (DEF): Reduces the damage a unit takes from physical attacks.
Resistance (RES): Reduces the damage a unit takes from magical attacks.
Mobility (MOB): Determines how far a unit can move per turn.
When a unit gains a stat buff from a weapon, item, or skill, it will be displayed on the right side of the stat screen, after the + sign next to the applicable stat.
How stats are calculated:
Attack (ATK): Weapon + STR or MAG, depending on the weapon type.
Accuracy (ACC): (Unit’s DEX x 3) + Weapon’s ACC. Determines a unit’s chance of hitting or missing.
Critical Hit Rate (CRIT): Unit’s DEX + Weapon’s CRIT. Determines a unit’s chance of landing a critical hit on the enemy.
Evasion (EVA): (Unit’s SPD x 2) + Terrain Bonus. Determines a unit’s chance of dodging an enemy attack.
Critical Evasion (C-EVA): Opponent’s CRIT – Unit’s LUCK
Defense (DEF): This value determines how much damage is removed from a physical attack before it lowers a unit’s HP based on the remainder.
Resistance (RES): This value determines how much damage is removed from a magical attack before it lowers a unit’s HP based on the remainder.
Range (RNG): The range of the unit’s weapon, based entirely on the weapon itself.
Speed (SPD): AGI – (Weapon’s Weight – Half of Unit’s STR) This stat will never drop below 0. If your unit’s SPD is three points higher than the enemy’s, you will be able to attack again. The opposite is true for the enemy, so be careful.