Wizard of Legend – Outfits Stats Share Statistics (for Outfits) Armor Armor reduces all incoming damage from an attack by a percentage multiplier. Incoming damage is always rounded up so if the difference is less than 1, this will have no effect. Cooldown Reduction Cooldown Reduction reduces the time between casts of the same arcana by a percentage multiplier. Crit chance Critical hit chance is the likelihood that an attack will be hit critically and do more damage. Crit damage Critical damage multiplier modifies the damage of an attack by a percentage multiplier when the attack critically hits. Damage Damage is the amount of health removed from an entity when struck by a spell or hazard. Defense Defense reduces all incoming damage by a flat amount. In most cases, damage taken cannot be reduced below 1. Evade Evasion chance increases the likelihood that an attack will miss completely and pass through the player. Also grants brief immunity to attacks of the same type. Health Health is the amount of damage an entity can take before being defeated. Run speed Movement speed affects how quickly an entity can move around without the use of any arcana. Related Posts:Remnant: From the Ashes – Character Stats GuideTeamfight Tactics (TFT) - Offensive SynergiesFell Seal: Arbiter's Mark - StatsVestaria Saga I: War of the Scions - Stats & Battle…Teamfight Tactics (TFT) – Nerfs: Champions and Items…WoW Classic - Glancing Blows Guide Leave a Reply Cancel replyYour email address will not be published. Required fields are marked *Name Email Website This site uses Akismet to reduce spam. Learn how your comment data is processed.