X4: Foundations – Ship Loadout Options

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Ship Loadout Options

  • Main engines (determines ship max linear speed and acceleration):
    • -All-Round: Available for all ships with no weaknesses
    • -Combat:    Available for S and M ships, sacrificing Travel Mode speed for improved Standard and Boost speed
    • -Travel:       Available for S and M ships, sacrificing Boost speed for Travel Mode speed

 

 

  • Thrusters (determines how fast a ship yaws/turns, pitches, rolls and strafes):
    • -All-Round: Available for all ships with no weaknesses
    • -Combat:    Available for S and M ships, sacrificing yaw/turning for better pitching and rolling

 

 

  • Shield Generators (determine the shield capacity and regeneration rate for protecting the hull damage):
    • -Some Engines, Weapons and Turrets may be grouped with shields that protect them

 

  • Main Guns and Gun Turrets (main weapons come in S and M variants, while Turrets come in M and L):
    • -Beam: Low damage damage but accurate beam
    • -Bolt Repeater: Rapid fire weapon that does high burst damage but has poor heat management
    • -Ion Blaster: Argon weapon for removing shields without causing a lot of hull damage
    • -Plasma Cannon: Long range weapon with a slow projectile speed
    • -Pulse Laser: All rounder with a good balance of damage, range, fire rate, accuracy and heat management
    • -Shard Battery: Launches a short range burst of multiple high damage projectiles which moderately scatter at longer distances

 

 

  • Missile Turrets (M and L size)
    • -Dumbfire Launcher: Launches Dumbfire and Cluster consumables as missile projectiles
    • -Torpedo Launcher: Launches Torpedo consumables as missile projectiles
    • -Tracking Launcher: Launches EMP, Guided, Heatseeker, Smart and Swarm consumables as missile projectiles

 

 

  • Other weapons
    • -Mining Drill: Weak beam that does bonus damage to Asteroids (main gun and turret)
    • -Destroyer Main Battery: Only available to destroyers and are locked to the ship type

 

 

  • Software
    • -Docking Computer: MK1 visualises positional corrections required to land at a dock while MK2 makes the corrections automatically
    • -Flight Assist Software: Mandatory upgrade (assists by automatically compensating for drift when using Flight Assist Mode)
    • -Long-range Scanner Software: Mandatory upgrade (see below)
    • -Object Scanner: Mandatory upgrade with Scan Mode (Basic Scanner gains info about ships and modules, and obtain discounts and commissions from data leaks; Police Scanner gains further info about objects, and can obtain Blueprints from some data leaks)
    • -Targeting Computer Extension: Allows the targeting of small objects (e.g. debris and containers) via the HUD and radar
    • -Trading Computer Extension: Maintains a link to trade info offered by recently-visited stations for a limited period

 

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