X4: Foundations – Ship Roles

Ship Roles

  • Combat
    • Ships built to engage other ships and stations in combat and either destroy or capture them. Fight ships range from small agile Scout craft to large and heavily armed Destroyers. In general as fight ships progress in size through Scout->Interceptor->Fighter->Corvette->Destroyer roles there is an increase in shielding, fire power and cargo bay size but at the cost of being slower and more expensive to manufacture. Other combat ships like Frigates and Carriers specialise in transporting wings of smaller ships at high speeds to where they are needed while delivering modest supporting firepower. Bombers and Scavengers are specialised combat ships with a small profile which focus on missile support and piracy.

 

 

 

  • Trading
    • Ships with large cargo bays for shifting wares around the universe for profit, manufacture, construction work and to keep front lines supplied. Traders come in may sizes balancing speed with cargo space and armaments. Small Courier ships are fast, medium sized Transporter ships offer a good mix of mobility and cargo space while large Freighter ships are good for carrying wares in bulk.

 

 

 

  • Mining
    • Miner ships are capable of efficiently harvesting Solid and Liquid resources from asteroids and nebulae

 

 

 

  • Constructuion
    • Large and lightly armed Builder ships able to construct stations

 

 

 

  • Other
    • Other ships include the player Space Suit, autonomous Drone craft used by larger ships and stations and NPC mass traffic Police Vehicle ships that scan for illegal cargo which are lightly armed.

 

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