Stat points, Character builds
*Strength* If you assign stat points into Strength, description for it clearly states that you will improve your damage with brute force and melee weapons, with minimal bonus to ranged weapons (but very valuable, it increases critical damage output). Melee weapons have much higher damage output than the majority of ranged weapons. Investment in strength is for players whose playing style favor close combat over ranged combat, with ability to stockpile huge amounts of ammunition.
*Dexterity* It is a great stat for every build. It increases character’s critical damage chance, and chance to evade attacks. Very useful in mid-late game where you have to face against enemies who have deadly ranged attacks. Chance to evade is “auto” chance and it has nothing to do with actual player playing skills, so good for players who are more casual type of gamers.
*Vitality* It is a base (core) stat of each build. Investing heavily on Vitality will help in long term survivability. The main benefit from having high vitality is % damage reduction. Having at least half of available stat points invested into vitality is recommended for all types of players. To really use healing items efficenty you will want to have a higher health pool. Chance to block damage is also useful, but it is “auto” skill, on which the player doesn’t have direct control.